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Designing Interactions [With CDROM]
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Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty
...more
Hardcover, 766 pages
Published
October 18th 2006
by MIT Press (MA)
(first published October 1st 2006)
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Haven't read the whole thing yet, but this book needs "History of" in the title because "Designing Interactions" makes it sound like you might actually learn how to.. oh I don't know, DESIGN INTERACTIONS and not just what read about what others did in the past. So far I haven't gained much insight into how to approach problems and not be horrible at this stuff. Someone should make a book called "Poorly Designed Interactions" and explain what not to do, because all this book is telling me to do i
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This book might be colossal, but if you take the time to read it, you'll be doubly rewarded. The book is essentially a series of "case studies" on design, but what makes it truly spectacular is that they're actually an odd mix. While some chapters are more theoretical, and impart ideas about interaction design, others tell stories about how things came to be designed the way they were. Finally, others represent research and ideas that are more academic (or "cutting edge," depending on your point
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Apr 20, 2010
Patricia
added it
Great basics of Interaction Design with interviews with all the pioneers.

Summary: Amazing book. I already started recommending it before I finished reading it. If you are trying to start somewhere on thinking about design, particularly digital design, this is a great history that will put you square into the train of thought of it all.
My Notes:
THE POINT OF DESIGN
P. 32 Doug Englebert was really building the computer to augment human intellect (citation "Augmenting the Human Intellect: A conceptual framework". This was the point, though later others realized that buil ...more
My Notes:
THE POINT OF DESIGN
P. 32 Doug Englebert was really building the computer to augment human intellect (citation "Augmenting the Human Intellect: A conceptual framework". This was the point, though later others realized that buil ...more

Bill Moggridge, designer of the first laptop and best known as one of the founders of IDEO, wrote Designing Interactions to capture what he has seen and learned to highlight the importance of interactive design, including usability, testing and how the most accepted best practices can often wilt vs. the realities of actual users. He mostly succeeds.
Designing Interactions has 10 chapters following the development of the computer and how it was affected by interactive design – and how it helped d ...more
Designing Interactions has 10 chapters following the development of the computer and how it was affected by interactive design – and how it helped d ...more

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the
...more

The book is more about history and case studies rather than an instructional book as I expected.
Regardless, I found the book really interesting as it told the stories about the development of functions my generation probably takes for granted: copy and paste, the mouse, drop-down menus, etc. When it goes towards the more recent case studies, my favorite was the section about TUI, tangible user interfaces.
My biggest gripe was that it's heavily biased towards Apple. I was also peeved at Electroni ...more
Regardless, I found the book really interesting as it told the stories about the development of functions my generation probably takes for granted: copy and paste, the mouse, drop-down menus, etc. When it goes towards the more recent case studies, my favorite was the section about TUI, tangible user interfaces.
My biggest gripe was that it's heavily biased towards Apple. I was also peeved at Electroni ...more

I bought this book thinking it would give examples and insight into product and interaction designs. Instead, it is a bunch of very biased case studies. While interesting, it did not meet my expectations. The author is very Apple biased, and much of the content uses them as role models, and praises things such as the iPod, overlooking the deficiencies and predecessors. It also enforces design elements such as simplicity and eliminating the need to inclusion of more advanced operations. While thi
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Jan 03, 2008
Sean Howard
rated it
it was amazing
Recommends it for:
Anyone serious about expanding the use of design
This is a tome of a book. An unparalleled work that took Bill Moggridge many years. It opens up a view of the digital interaction design word from a human factors point of view.
For people looking for a "how to" book, this is likely not of interest.
For someone looking to gain insight into the vision, models and approach of some of the greatest designers of our era, this is a wonderful keepsake. ...more
For people looking for a "how to" book, this is likely not of interest.
For someone looking to gain insight into the vision, models and approach of some of the greatest designers of our era, this is a wonderful keepsake. ...more

This book was not what I expected. I hoped for how-to guidelines and novel interaction techniques. Instead, I got a detailed history of interaction design, mostly from the perspective of IDEO and Apple. While quite good as an historical text, Designing Interactions isn't quite what the title advertises.
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A wonderful book that expanded my thinking horizons. If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction metaphors of today, this is the book of you. A great case study too on good design covering various "interaction design" domains.... This book is just A+
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A beautiful book, and very interesting if you want a look at how some of our common technological tools (the computer mouse, iPod/iTunes, the desktop metaphor) came to be. As someone with practically zero design background, I really enjoyed this book as a look into the process of user-centered design in a variety of fields.

This book covers interaction design very broadly, and is not specific to any particular medium. It's ~500 pages long, but there are lots of illustrations and it's more about understanding the core concepts of interaction design than it is about reading every single word in the book.
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Mar 25, 2007
Eugene
is currently reading it
If you want to know what I get geeked about) and the kinds of things I want to get into).

Jan 26, 2008
Joe Wright
is currently reading it
Interesting apple propaganda.

Jul 29, 2009
K
rated it
it was ok
Recommends it for:
Justin Wood
Recommended to K by:
Objectified
Shelves:
1read_chunks_of
Pretty jargony and opaque... not what I was expecting from Moggridge's funny, human, open, and warm appearance in Objectified. Oh well, I still want to live in his house.
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A very interesting history of design through the 80's/90's and into the 21st century. Well designed book, but maybe a little over-ambitious. It sort of peters out toward the end.
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My new iMac doesn't even have a Cd-rom reader.
A 7-year old mostly obsolete book! Things are just too fast, "I'm too old for this shit…" ...more
A 7-year old mostly obsolete book! Things are just too fast, "I'm too old for this shit…" ...more

I used this as a text book for a design seminar I taught in 2007. I think it's a great book in general, but felt there were some holes: it was very Apple / Silicon Valley focused.
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A window into design's history in emerging technologies. A good read for those who want to learn about the pioneers of new media and technology.
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Bill was the director of the Smithsonian’s Cooper-Hewitt, National Design Museum, the only museum in the United States devoted exclusively to historic and contemporary design. He designed the first laptop computer, the Grid Compass. He describes his career as having three phases, first as a designer with projects for clients in ten countries, second as a co-founder of IDEO where he developed desig
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