La sutileza y la versatilidad son aliados poderosos
Los bardos y los pícaros confían en una sorprendente variedad de habilidades y aptitudes para conseguir ventaja frente a cualquier adversario. Este libro, repleto de nuevas maneras de personalizar incluso al personaje más taimado, incluye:
• Nuevas dotes, clases de prestigio, armas, conjuros,objetos mágicos y equipo. • Guía completa para la construcción de trampas, incluyendo 90 ejemplos de trampas. • Descripción de un amplío rango de gremios de ladrones y colegios de bardos. • Reglas detalladas para flanquear oponentes en combate.
Los Dungeon Masters y los jugadores que quieran añadir una nueva dimensión a sus bardos y pícaros encontrarán en estas páginas un tesoro de material indispensable.
David Noonan is an Australian artist known for his distinctive collage-based practice that merges found imagery with screen-printing, painting, and textile work to explore themes of performance, ritual, and the theatrical. Born in Ballarat, Victoria in 1969, Noonan studied fine art at Ballarat University College and later earned his MFA from the Victorian College of the Arts in Melbourne. He relocated to London, where he currently lives and works. Noonan's work has been widely exhibited internationally, with solo shows at leading institutions including the Tate Modern in London, Palais de Tokyo in Paris, Chisenhale Gallery, and the Contemporary Art Museum in St. Louis. His haunting, monochromatic pieces often draw from archival sources such as stage productions, avant-garde film, and folk traditions, lending his art an enigmatic and timeless quality. In 2020, he was featured in the Adelaide Biennial of Australian Art, and his exhibition Stagecraft at the Art Gallery of Ballarat reflected his long-standing interest in performance and transformation. His work is held in major public and private collections, including the Museum of Modern Art in New York, the Tate, the Guggenheim, the National Gallery of Australia, and the Whitney Museum of American Art.
Song and Silence is a rather slim book giving extra options to the bard and rogue classes of 3rd Edition D&D. There's some interesting stuff here, but probably not enough to be worth the money spent buying it.
The book starts of with a chapter on new prestige classes suitable for rogues and bards. Some are interesting, others are boring or too specific... but what is notable is that only one of them (the Virtuoso) seems actually geared towards the bard class. Bards can qualify for the other classes, but would then need to give up their bardic music and spellcasting advancement, making them more useful for rogues.
Second chapter gives a selection of new feats, new skill uses, and (probably most useful) more info on designing and creating traps and poisons, as well as a long list of example traps. Chapter 3 gives a list of mundane and magical equipment suitable for rogues and bards, including a long list of musical instruments along with extra bardic music effect caused by choosing said instrument (like bagpipes causing a morale penalty on fear saves, poor bagpipes).
Chapter 4 gives a list of different structures for thieves' guilds and some example bardic colleges. I found this interesting actually, especially the discussion on the guilds. Chapter 6 covers general info about the rogue and bard class, such as common character motivations and how they relate with other classes, followed by a discussion on tactics useful for rogues (flanking and garrote attacks). The final chapter contains new spells suitable for the bard and assassin classes, although some of these spells - the ones which aren't obviously musical - should have been suitable for sorcerers and wizards too.
Didn't like this at all. This sourcebook is mediocre at best. Since it's for the 3rd edition, there's little reason to bother with this at all.
The prestige classes, aside from one, are very generic and hardly "prestigious".
The items, musical instruments, and spells are ok I suppose, as additional options, but I found the spell list lazy - many of them seem suited for wizards and clerics yet they were made exclusive to assassins and bards. There are a handful of tactical options, but felt like just more complications.
About the only notable sections are the ones on trap construction, sample traps, sample thieves' guilds and sample bardic colleges.
The thing that I can't stand most is the almost frivolous approach in describing things about the bard class. It almost felt like they weren't even being serious.
The easiest place to have scored was to highlight more role-playing and non-combat opportunities for rogues and bards, yet this was barely examined.
3rd edition D&D, a short lived edition of Dungeons and Dragons that changed the game greatly and sent it off in the direction that it has continued to move in. These books were planed to aid in the building of the different character classes (there was a set of these).
If you decided to use some of the ideas from this book and adapt them to another edition I suppose you could. I decided I wouldn't care to and sold the set. To each his own, each later edition has somewhat simplified the game (read dumbed down) so I plan to try and stay with 2nd edition.
Basic Premise: A supplement for D&D 3.0 for skills-based characters.
Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.