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Legends of Evil...

They've trod the Earth for millennia, stalking their foes with unrelenting patience. From the banks of the Nile and the tombs of the dead they have spread, until nowhere on earth remains free of their influence.

Are Not Always Myths

Now their wars flame with abandon, burning all those trapped on their battlefields. Wielding mighty magics, dying only to rise and fight again, they continue their battles as the gods themselves have decreed.

Mummy includes:
Rules for playing Mummy characters and their powerful sorceries, or adding them to already-existing Vampire or Werewolf Chronicles.
A complete system of immortality, far different from the one powering Vampires, with its own unique strengths and weaknesses.
A Mummy Story, ready for beginning and experienced players and Storytellers.
A World of Darkness: Mummy<(i> requires possession of either Vampire: The Masquerade or Werewolf: The Apocalypse.

88 pages, Paperback

First published December 1, 1992

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Stephan Wieck

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Displaying 1 - 2 of 2 reviews
Profile Image for Meredith Katz.
Author 16 books222 followers
November 7, 2024
The good:
- This book is both incredibly well-written and very well-edited; it reads incredibly smoothly and with great clarity.
- They've done a lot of research into egyptian magics and it shows; the magic system described here feels solidly grounded but not reflective of magic systems in other WoD lines.
- I like the approach to the constant rebirth of eternal life in the mummies here instead of just basically making some kind of ghoul.
- The story segments are engaging, though I wish it had some sort of conclusion to it instead of just being a series of vignettes around a vampire's friendship with a mummy
- It was obviously intended to make these supplemental to the Vampire rules (before making Mummies their own whole thing with the later Mummy: the Resurrection line) and it feels like a good tester for that.
- I liked that they had a lot of sense of mummies' existing throughout history, a sense of flashbacks being inherent to running it, and that they suggest in-text that storytellers focus on relevant themes around this immortality.

The bad:
- There's a fair amount of racism in this, not about Egyptians per se (who are treated with high respect, bordering on reverence) but mentions of mystical 'gypsies', superstitious black people, and a lot of use of 'primatives' for Brazil's natives, all of which were not even embedded into the story but were incidental, which actually makes this worse. It's not that they were tackling content they were misguided on! They inserted extra racism that wasn't part of the storyline necessarily! And like, I remember reading the game books of the 90s, but it's still very like. Noticeable in it.
- The module included with this was not very coherent, and relied on you and your friends regularly getting together with THE most annoying NPC (begging for money annoyingly, interrupting boring-to-him conversations with "primal screams" etc). It also felt pretty railroaded; there's a bit where you can kill the demon testing you but if you do he's just. replaced. so the scene goes ahead.

Overall an interesting read and I could see why they'd later expand it into its own Noun: The Verbing line! There was a lot that appealed and I think it'd make a very different sort of game than a vampire or werewolf one. But the parts that were mishandled made me lose confidence in a lot of the rest of it.
Displaying 1 - 2 of 2 reviews