This reminded me why I only read xianxia and not fantasy anymore. Tension and conflict is achieved through characters making stupid or unexplained decisions. Worldbuilding is two-faced. An insufferable read.
Here's all you need to know: "The best way to avoid a trap, in his [mc's captain] experience, was to walk into it with your eyes wide open." -quote from book.
Characters: 3/5 I liked them
The characters are pretty decent. The ones closest to the main character do seem to have some depth, and the mc is likable enough.
Story: 1/5 I disliked it
Conflicts are created due to random chance and stupidity. Main character says "lemme stop people from looking at my dangerous stuff that can get me arrested and killed" and the captain says "I order you not to do that" and then everyone is surprised when someone looks at the dangerous stuff and the mc gets captured and killed, giving the story content for a prison break arc that is hilariously unexplained. The idea that the world's most powerful fighting force running a prison guarded by ultra-super-epic-magicians can be broken into by a bunch of freight truckers is ludicrous. Then the main character and the 80 other people on the ship say "I know we are in the most valuable ship of the century, but lets go down to the planet to eat dinner together, because nobody would attack our ship while we are all away and have taken our mage, the most powerful defense of the ship" and then they act all surprised when their ship is attacked. It's cheap literature trying and failing to be something greater.
World: 1/5 I disliked some parts, and liked others
Great concept. I liked the concept of fusing mages and a sci-fi universe of interstellar travel, and the idea that mages run the ftl is unique and incredibly interesting.
Bad soft magic system. The soft magic system, so soft that a mage is like Gandalf: completely mysterious with a few specific actions (like collapsing a bridge under a Balrog), makes the story unenjoyable, because conflict is often solved by saying A WIZARD DID IT, and if not, we don't know when that will be the case. As stated by Sanderson and many others, stories are about conflicts and resolution, and the better you know the capabilities of the heroes, the more engaged you will be with the problem solving of the story. Here, conflicts are usually clearly defined: missiles inbound, a person in a jail cell, enemy troopers shooting, etc. However, because we know nothing of what magic can't do, we cannot engage fully with the resolution of the problems, because there is always the possibility that magic could solve it in a hundred ways that we are not aware of (and magic is used to solve problems like that half the time.)
Bad, half-arsed hard sci-fi. Tying into what I said just now, the attempt at hard sci-fi further defines problems, leading to more confusion and unhappiness as the reader wonders why people don't use other solutions that surely exist in this realistic universe. They mention laser weapons and missiles, but where are the railguns???? Maybe it's that antimatter engines, with delta v proportional to engine max temp ratings, have enough acceleration and delta v to dodge any incoming projectile... but that's not stated. (just checked the book and the protagonist's ship is using fusion engines) Where is the composite armor?? These people have a captain with a bounty and regularly face pirates. They also have the most valuable ship in the galaxy. However, the idea of slapping some layers of spaced armor to deal with incoming lasers (which are often a big problem for them) is alien I guess. Readers don't know why things are the way they are, and they never receive any explanations either. The idea that I have to stay on the Atomic Rockets website just to feel immersed in the world is ludicrous, and the fact that many conventional solutions to problems are never interacted with further stops the reader from engaging with the conflict.