The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Iron Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!
This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:
- "Lords of Rust," a Pathfinder Adventure for 4th-level characters, by Nicolas Logue. - A look into the secrecy and science of the Technic League, by Jim Groves. - Insight into the faith of Brigh, the goddess of clockwork, invention, and time, by Sean K Reynolds. - An unlikely discovery in Numeria's wastes in the Pathfinder's Journal, by Amber E. Scott. - Four new monsters, by Adam Daigle, Nicolas Logue, and Sean K Reynolds.
Been going back through 1st edition Adventure Paths I missed and really digging this one. Wasn't too sure about the mixing of sci-fi and fantasy at first, but they officially sold me on it when the orc with the chainsword showed up on the cover. Love how this one isn't just an endless dungeon crawl, but instead has differing factions of tech gangs to work with or against to earn renown before you can approach the real villain's hideout.
All of the characters here are phenomenal and incredibly varied -- an ogrekin terrified of guns, a middle-aged half elf tech worshiper, a troll with a grappling hook who uses ogres as a makeshift chariot, chaotic good wererat enforcers, the spirit of a suicidal paladin, there's just so much to work with here. The ending wraps it all together in a way that has hints of a more serious version of Paranoia with a demonic AI taunting people through view screens throughout the complex.
Great level design, fun characters, plenty of both fantasy and sci-fi fluff -- this one's a winner. I was constantly struck throughout the adventure by how well this would convert to a video game form as well. If Owlcat ever does another Pathfinder PC game after Wrath of the Righteous, I hope Iron Gods is where they go.