The premise of this one is just... It's such a Star Trek premise - that is, a premise that exists because these overprotective, certified-genius Starfleet officers are actual children without an ounce of common sense or self-preservation instincts.
To set the scene:
- New planet with three species that aren't quite understood yet
- Federation wants them to join up, sends Enterprise
- Jim isn't supposed to go down, despite REALLY wanting too
- Linguistics, Sciences, and Medical have a LOT of work to do
- McCoy is overworking, not sleeping, not eating (bad bad BAD)
- Jim decides to force McCoy to take a break by giving him the conn
- He uses making sure Spock is taking breaks as an excuse to beam down
- Jim never finds Spock, goes frolicking, and disappears from the ships sensors
- GUESS MCCOY'S IN CHARGE NOW
It's not my favorite Star Trek novel, but it's good. The alien species are fascinating, as you'd expect from Duane, and it's awesome that McCoy gets time to shine that he so rarely does. I think the main reason I didn't like it more was that a lot of the story was tactical discussions and battles - I'm more into the ones that focus on species, culture, and character interactions. (Even though the characters were very well written, McCoy is extremely isolated throughout the story, so personal character interactions are few and far between.)
Still, a fun story with an interesting premise, featuring McCoy intimidating a Klingon captain and gaining a new appreciation for what it means to command.