Jesse Lonergan rewrites the rules of graphic novels with Drome, a visually mind-blowing epic about war, love, and death in a fledgling world.
First, there was nothing. Then, humanity was born, and an endless cycle of violence began. From the depths of the ocean, a mighty demigoddess is called forth to rein in humankind’s destructive impulses, and teach a language of peace and harmony. Civilization quickly takes root, a great city rising from the desert. But the balance between chaos and order is a fragile one, and there are higher powers at work in this strange new world.
Creator Jesse Lonergan pushes the boundaries of the comics medium in this visually spectacular epic. In turns pulse-pounding and heart-wrenching, Drome is a creation myth for the modern age.
I grew up in Saudi Arabia and Vermont, attended Hampshire College, was a Peace Corps volunteer, and have always been an only child. I'll never be a real uncle, but I'll be a pretend to be one to my friends' children. I like Star Wars, Elvis, and black coffee. I don't like waiting in line, whistling, or writing biographies about myself. I'm worried about the state of modern America and the individualism and self-importance that has become the norm. There seems to be a lot of loneliness out there and a lot of anger too, but then again, maybe I just like to worry.
بهترین کمیک ۲۰۲۵ بود، شک دارم هم هیچ چیزی بخونم که از این بهتر باشه.
همینقدر میتونم بگم که اون جملهای که توی توضیحاتشه و داره میگه کلا کمیک رو به شکل جدیدی تصور کرده و دیده اغراق نیست، همینقدر نوآورانه و جدیده.
داستان هم تقریبا بینقصه، فقط میتونم توضیح بدم که بیشتر مربوط میشه به "اساطیر نو" و خیلی رفرنس داره به اساطیر بین النهرین و آفریقا. داستان هم قوی تر از اونی بود که انتظار داشت، اینطوری نیست که جدا باشه از طراحی یا پنل ها، همشون ترکیب شدن با هم دیگه.
حتما بخونین، حتی اگه از کمیک خوشتون نمیاد احتمالا این براتون جالبه.
The Savage She-Hulk and Red Hulk play out a version of the Gilgamesh epic and cross paths with Cain and Abel in this extended fight scene cum creation myth.
Not something I really needed . . .
(Best of 2025 Project: I'm reading all the graphic novels that made it onto one or more of these lists:
Drome is Jesse Lonergan's longest individual piece yet, and it utilizes his penchant for cosmic level storytelling and ambitious paneling to its full extent. A landmark work from Lonergan has been Hedra, a short one-off one-shot issue where he flexes his ability to deliver a wordless story through an expert unique use of sequential storytelling. The emphasis on layered grids, repeating panels and breaking of formalism allowed for a showcase of a much more unique contemporary artist, though this hasn't really led to repeat quality in the years that followed the release of Hedra. Lonergan has collaborated with others on various comics, but it seems that his best work continues to be pieces he has full narrative control on (see also Planet Paradise and Faster as two short comics featuring his vibrant paneling and layouts).
But with Drome, Lonergan gets to really push himself to the same level that he reached with Hedra. A creation myth of sorts, Drome opens with a pair of gods creating life and time, and witnessing the carnage that follows. The universe crafted is unfamiliar to our own, having undergone some form of divergent evolution whereby a barbarian-esque society functions with high fantasy and sci-fi elements, but the mythology works well within Lonergan's artistic voice. The gods create a few demigod/minor deities as well, who serve as the primary characters of the largely wordless story. The civilization we observe is warlike and violent, so the action is prevalent and engaging as Lonergan depicts every scene with captivating energy and explosiveness. It's also with the vibrant use of color that Lonergan continues to shine, shifting from deep colors in the recesses of space to a muddier palette for the grime and gore of the world below the gods of creation. And despite the relative lack of dialogue and text, Drome is a relatively simple follow along with some nice subversive twists that work even despite the lightness of the narrative.
I read this in a NetGalley review copy. It’s one of the most incredible comics I’ve ever seen. The art takes everything you can do with panels, light, color, geometry and pushes them well past the limit. The story is mythic, epic, visceral. Very little dialog but you don’t miss it. I don’t feel like I can really describe the plot or characters, but if you like mindblowing comics, this one is for you. It’s one of the first times I felt like the scope and layout and movement of a comic worked particularly well reading it on a tablet in a digital format.
DROME is a graphic novel that really has to be seen to be believed and appreciated. It's an epic of world-shaping sorcery, prehistorically-proportioned creatures, and vengeful gods. It reminded me somewhat of the early '80s animated movie "Heavy Metal," albeit with a less adolescent tone.
Imagine a musical score composed entirely of doom metal and fall into this roiling lava pit of a graphic novel.
I read this “as it was written” - kind of - on Jesse’s Patreon. As amazing as it was to see then, having the finished product shows his groundbreaking approach to sequential art and a commitment to letting the story flow. Fantastic.
This book has been years in the making now, and having followed it since its inception on Patreon, it's very cool to finally read it fully and in print.
Clearly a spiritual successor to his excellent Hedra, Jesse Lonergan takes the formal experimentation and applies it to his own creation myth. What was punchy in a 50 page book isn't necessarily over 300 pages, but Lonergan gives himself room to breath, and gives the story more of a focus.
That's not to say that there aren't some gorgeous and exciting visual moments in here, on the contrary. But it's not quite as relentlessly innovative as Hedra was. It's also much sillier, featuring fighting crabs and swinging sharks.
But I think that's what makes it work. It's a pretty hefty book, but I read it in an evening. Obviously, it doesn't have a lot of words, but it also keeps you hooked all the way. And with the way it ends, I'm curious to see if he's got more up his sleeve !
Délire cosmique à la Mobius et Drouillet avec une inventivité graphique virtuose, particulièrement dans la mise en page. Il y a des barbares, des entités cosmiques, des duels, des bibittes, si c'est ton genre, garoche-toi dessus.
An extremely creative and gorgeous book about love and war. A powerful story about sacrifice. Why does god give us the toughest battles, and why are the toughest battles always related to love and loss. How many giant crabs do I need to stab or kingdoms do I need to conquer to be happy when compared to just being in love and finding an equal partner. This is a must read. I will read this again in a few years to see if I can glean more from the story.
A god creates humanity and watches their ceaseless conflict until another deity decides they need a powerful entity to guide them. After sending their demigod down to earth to control and lead the people, the gods continue to meddle in humanity's progression by dispatching other aid and challenges. This soon leads to a conflict that requires sacrifice from humanity, the demigods, and the all powerful deities themselves.
Much like it's spiritual successor Hedra, Drome is an exercise in comics formalism that experiments with the interplay between panelling and composition. The choices therein are generally quite satisfying, especially in how characters actions impact the structure / organization of scenes. Drome also did a good job separating itself from Hedra in the application of this effect, using characters to manipulate the scene structure instead of being manipulated by it as was Hedra's predilection. That being said, I didn't find many of the panelling choices quite as novel or effective as I did in Hedra and being spread over a much larger page count made the effect less impactful. Furthermore, panel gutters are often used just to illustrate movement and don't really result in the scenes being framed in an interesting way, though it provides a unique visual aesthetic. If the narrative was more creative or complex then perhaps this wouldn't have mattered to me much, but given the story's simplicity all there really was to focus on was the visual presentation. The structural experimentation did ramp up near the end though and I quite liked the 3D panelling elements and Gerads like use of chromatic aberration.
As an art book I’d rate this 4 stars. As a graphic novel it’s more of a 3. It’s light on story. This one runs mostly on vibes. I respect the artistry and experimentation so I think it deserves a 4.
Many of the 2 page spreads are meant to be sat with for a beat and enjoyed as a whole, rather than focusing on some of the individual panels. Some of the pages get really busy with intersecting negative space white lines. This makes for some unique effects but also sometimes just looks a bit busy. At times the visual storytelling suffers with this approach. On some pages and panels it all comes together and really works.
The ideas behind the story are interesting, but this book is very light in dialogue. There are no text boxes to show characters thoughts. Only reaction shot close ups of their facial expressions.
Lonergan’s art looks great. His style is captivating. Paired with a really good script and some direction/collaboration, Lonergan is capable of making some very iconic graphic novels.
In many ways, I think Drome is the kind of New Gods book I’ve always wanted, with beings from beyond the stars plucking their random chosen from the violent primordial masses of the pale and hungry world below…
Why I read it: We were at a bookstore and we stopped to flip through this. I was immediately arrested by the art style and colour scheme, so of course we bought it.
Thoughts: Wonderful stuff. I want seven more volumes. The story itself is fine. Like, aggressively fine. A couple of gods play out a little creation myth that spins out into unforseen consequences. Nothing super out there, I guess (the gods should really know better by now). But the way the story is told, the colour work, the panelling -- wonderful. Superb. Never read anything like it before. I felt things.
Would I read more from this author: Yes.
Would I recommend it: Yes.
Keep or cull: Absolutely keep. Maybe even keep nearby, like on my nightstand, so I can occasionally flip through it and be wowed all over again.
Amazing art style, a good point of view of a very simple and very old story. It doesn't take long to read it, but it takes long to consider it. Being thought-provoking is always a win with me. There are also so many fun little details. Like how Red and Blue weren't a singular colour at that battle close to the city. I think a lot of meaningful details were scattered around in the story that you're gonna have to read to see. Talking about it would spoil all the fun. And I'm sure different people are gonna walk away from having formed their own different idea of the story, of its meaning and their own take on its details.
Almost wordless comic, but entirely coherent narrative. I loved the visual story telling. Quasi biblical, somewhat similar to Johnny Ryan’s Prison Pit. This would be an attractive wordless animation with music. Complete in that it sticks the landing in a one shot.
The art in here is sooo good. It's a really technically impressive wordless comic. The subject matter, an unsmiling sword-and-sandal creation myth, struck me as a the sort of topic chosen to fend off charges of frivolity.
Our protagonist, a thicc Gilgamesh-type woman, takes a mate--a red, mad, and nude Enkidu-dude. The cosmogony of their desert civilization is, I'm sure, fraught with knowing allusions, but the narrative is mostly a vehicle for illustration. I felt like I gleaned more insight into the medium than the substance.
Es una joya visual fenomenal. Cada viñeta le da un sentido narrativo y secuencial a la historia de manera que no es necesario tener diálogos para explicar los detalles. Además, el estilo de dibujo de Lonergan es bellísimo. Sí, bien, la historia podría ser algo sencilla, los distintos niveles de interpretación le dan una riqueza para leerlo más de una ocasión. Sin duda es un imperdible para las bibliotecas de quienes gustan de las novelas gráficas y los cómics.
Drome is cartoonist Jesse Lonergan’s masterpiece, easily the most innovative and exciting graphic novel I’ve read this year. Lonergan’s choice to construct every page on a five-by-seven grid is ambitious and frankly, a little insane. Over the course of roughly three hundred pages, he constantly finds new ways to subvert this structure, with characters pushing against and often leaping over panel borders. Thanks to his formalistic trickery, readers must take in each page as a whole just to figure out how to read it. However, Lonergan demonstrates a keen sense for guiding the eye, and moments of confusion remain relatively rare. Few artists in American comics are operating on this level of visual experimentation.
In terms of the story itself, Lonergan fuses together aspects of various creation myths into a veritable epic. With minimal dialogue, he largely conveys his ideas visually, arguable the purest way to craft comics. His visual themes and motifs are clever, as is his color-coding of the limited cast of main characters. Each character’s mannerisms and tics are distinctive and memorable. Lonergan succeeds in building toward climactic confrontations, such as a battle against a fiery agent of chaos and an interstellar bullfight. Trying to summarize the plot in words does the narrative a disservice. Drome often reminds me of Jim Starlin’s psychedelic cosmic epics from the 70s, while the fight choreography evokes the work of Frank Miller. But Lonergan is never derivative, with a loose inking style and approach to digital coloring that are uniquely his own.
Lonergan has crafted a work that is unadaptable to another medium, unambiguously celebratory of the comics medium. I cannot recommend this graphic novel enough and hope Lonergan receives his deserved accolades at the Eisner Awards so that Drome can reach a wider audience.
The artistry here is really fantastic, at really every level of the book. My own tastes move toward a lot more world building and character development. Without it, this feels like a reimagining of a Greek myth. Gorgeously told, but pretty much the same story you’d expect all the same. Insert Hera and Zeus over the male/female counterparts and bob’s your uncle.
This is kinda art-haus sci-fantasy and I dig it. Nearly wordless, kaleidoscopic, and structurally insane. The way he plays with geometry on the page melts my brain in the best possible way. While the story itself is just so-so, my eyes are IMPRESSED and I'm definitely gonna look into his other work.