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Beginning C++ Game Programming (Premier Press Game Development)
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Beginning C++ Game Programming (Premier Press Game Development)

3.85  ·  Rating details ·  53 ratings  ·  3 reviews
Beginning C++ Game Programming Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. Full description
Paperback, 335 pages
Published May 13th 2004 by Premier Press
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Ryan Finlayson
Jul 10, 2018 rated it it was amazing
Shelves: study
Very good introduction into the concepts of game programming using C++. Includes all necessary and essential concepts. Topics include pointers (dreaded by all!), references (very useful aliases for variables), inheritance and polymorphism. All useful concepts that are used in the development of games.

However, I wish there was more of a focus on the use of animated sprites and 2D game development since this book does not delve into that realm. The book focuses on command line outputs and games
...more
Bryan Ma
Jan 14, 2012 rated it liked it
Solid beginner's book.
The "game programming" angle is really very thin - out of necessity for beginner's programming - its just learning the basic principles of programming and OOP with a layer of game context.
Cat
Oct 23, 2010 rated it it was amazing
Shelves: 5_stars, reference
This is a great book for anyone who wants to learn the basics of C++ by learning to code basic fun games. If you have experience in C++ then this book won't teach you anything new, it's only good for beginners. However, if you're a beginner, I think this is one of the best ways to start to learn.
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