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The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't

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Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves.

261 pages, Kindle Edition

First published January 1, 2014

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Nick Yee

3 books2 followers

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Displaying 1 - 16 of 16 reviews
Profile Image for Jamie.
Author 6 books210 followers
November 16, 2016
In this book, researcher and online game lover Nick Yee sets out to explore how the barriers between our online and offline personas tend to blend. Drawing on scientific research done by himself and his colleagues, Yee explores how the assumptions, prejudices, habits, and modes of thought that drive our offline behavior also influence us in massively multiplayer online games. He also looks at the flipside: the influence those games have on how we think and behave even after we step away from them.

What I appreciate about Yee's book is that his arguments are soundly rooted in research and science from fields like psychology, sociology, and communications study. Arguments are put forth and backed up. Yee also liberally uses blocks of quoted text from "The Deadalus Project," a long-term survey of massively multiplayer online game players that provided anecdotes and research questions for much of his work. There's a lot of interesting stuff here both for psychologists and for gamers. For example, I liked the chapter on how cognitive biases held over from real life drive supersitious and rituals in video games like doing a little dance before opening a World of Warcraft treasure chest in hopes of getting better loot. Or how the science of stereotyping interacts with people's treatment of suspected Chinese gold farmers. It's nice to see someone talking about the research that's happening in these realms, and Yee is in the special position of speaking to research that he himself did.

So Yee delivers on his promise, but I can't help feel that the scope of the book is a little limited. Owing in large part to the makeup of people participaint in the Daedalus Project, the book is really just about MMORPGs in general and World of Warcraft and Everquest in specific. There's no discussion of other gaming juggernauts like the Call of Duty games, Minecraft, or The Sims, even though it seems like a lot of the same principles would apply. For example, in one chapter on how recent MMO game design favors players being able to solo a game without asking other players for help or information, Yee could have strengthened his thesis by pointing to the success of recent games like Rust and Day Z, which while they are not MMORPGs they do harken back to the hardcore days of Everquest and Ulitma Online in all the important ways that he discusses. And in other chapter Yee talks specifically about how virtual reality could be used to introduce new gameplay mechanics like controlling two avatars at once, and I found myself muttering "You mean like in Brothers: A Tale of Two Sons?" to my Kindle. Though this might also be due to the fact that the writing and publishing schedule for books makes such references too contemporary to include, the fact remains that Yee never steps outside the bounds of MMORPGs even when it would strengthen his arguments to do so.

Still, if you're willing to focus on that area, it's a good book --very readable, very relatable, and very interesting in many places.
Profile Image for Matthew Ciarvella.
325 reviews21 followers
September 3, 2014
Too often, those who write about games fall into one of two extremes. Either games are the scourge of humanity and will devour all in their path until culture is nothing more than a smoking ruin . . . or games are the heralds of a coming utopia where racism, sexism, classism, and all other -isms are magically wiped away in a new digital paradise.

The truth, of course, is somewhere in the middle. It usually is. And Nick Yee's book walks that middle ground, neither demonizing nor exalting. It's refreshingly direct and measured.

Nick Yee ran the Daedalus Project, which as far as I know, is the longest running social study of MMO gamers. I followed the Daedalus Project for the first few years of its course and found it to be reasonable and focus on the data, not the cultural posturing of so many who "study" games and gamers.

So what's the truth about games and gamers that Yee finds? Video games are NOT, contrary to popular (and increasingly outdated) cultural stereotype, breeding a race of violent, basement-dwelling psychopaths. Gamers aren't dangerous or violent (more so than any person has the capacity for such behavior).

There are, however, troubling trends that suggest the digital utopia isn't coming any time soon. Sexism is rampant online. People discriminate against players based not on the race of their digital avatar, but on the perceived nationality of the player. Consider the behavior commonly exhibited against the "Chinese gold farmer" and you'll see Yee's point.

Overall, this is a good book for the gamer and the non-gamer alike. The early chapters are written for the non-gamer (they almost always are in books like this, explaining things that gamers figured out on their own), but past that, anyone who is curious about digital worlds and their effects will find a measured, researched assessment of their pitfalls and their potential.
Profile Image for Matildemona.
36 reviews
December 3, 2023
This book really surprised me!

I kinda expected it to get sexist at some point, but instead Nick Yee actually explored the topic of gender equality, and how your irl gender changes your online gaming experience.

So here’s some of my favourite quotes:

“Women are worshipped and idolised as long as they aren’t real; it is in this sense that online games reveal their function as a male fantasy.”

“There isn’t really a concept of ‘games for boys’. Men I know play everything from Japanese RPGs to tactical simulations to FPS, yet women are expected to all play The Sims, as if there aren’t just as wide a variety of tastes amongst women as there are amongst men.”

And lastly, the greatest finding of them all:

“Boring people are still boring when they are in 3D.”
Profile Image for Zephyr .
84 reviews16 followers
May 12, 2021
I've been playing MMO's for over 15 years now, which definitely makes me feel some type of way about my rapidly fading youth and the countless hours I've frittered away raiding and grinding reps. Back in the early 2000s when this was all new and exciting to me, I read Nick Yee's blog The Daedelus Project religiously for its wide ranging academic studies of what motivates players, how identity and gender are expressed in virtual worlds, etc. It was this perfect marriage of my relatively new passions for online multiplayer gaming and sociology. Cough cough, nerd alert. I've been trying to get ahold of this book for years- working at a library definitely has its perks! It was published several years ago and is largely based on research done in the mid 2000s when modern MMO's were just starting to boom. These days it reads more like a social history of an era of gaming long since gone by, but that didn't detract from my enjoyment. It gave me major nostalgia feels for the early days, when all this felt fresh and new and players weren't quite as jaded. At this point WoW is the only one I still play with any regularity, and it is definitely a whole different animal now. I would absolutely love for him to write an updated version about the state of MMO's today, but alas, The Daedalus Project has been inactive for over ten years so it seems unlikely. This is definitely a niche book that probably won't be terribly relevant to most folks, but as a lifelong gamer and student of human behavior it is right up my alley.
Profile Image for Matthew.
548 reviews3 followers
April 26, 2020
I read this book in 2020, the book came out 6 years ago and cites studies from 6 to 10 years ago. Often that makes books of this genre feel more like history books. BUT this book is still a good read because of the quality of it's research, the credentials of the author, and the scope of it's topics.

For example, I loved the chapter delving into how/why female players rarely play a male avatar but male players often okay female avatars. Those players do not have significant gender differences in their healing/damage ratios until they play an avatar of the opposite gender. Interesting!

Ultimately the author calls upon the community making and playing these games to think bigger about possibilities.
136 reviews
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September 12, 2025
When I first read The Proteus Paradox, I realized how much it resonated with my own gaming habits. Online worlds let us experiment with identity and behavior, but at the same time, we often carry our real-life patterns into them. For example, I noticed I tend to be competitive in both work and games, no matter the avatar I choose. Platforms like piperspin casino show that even in virtual spaces designed for fun, our real personalities still shine through.
Profile Image for Gaby Salas.
3 reviews2 followers
November 2, 2020
El libro está super bien, me encantó! Sin embargo, ya había leído algunos artículos científicos de él, entonces ya sabía mucho de la información. 😅 Pero aun así lo recomiendo al 100% para todos aquellos que quieran saber un poco sobre la psicología aplicada a videojuegos.
Profile Image for Aivaras Žukauskas.
174 reviews15 followers
July 16, 2022
The Proteus Paradox as a concept is extremely interesting. Too bad it is not really explored that much, with focus going instead to examples and collected data. All that is interesting, but there seems to be a lack of a clearer thread that ties it all up.
Profile Image for springheeled.
55 reviews2 followers
April 2, 2019
An excellent and well balanced introduction to the world of MMOs, but lacking in real insight that would make it recommendable to anyone well versed in them.
Profile Image for Cpt Skyhawk.
72 reviews1 follower
September 30, 2024
Incredible work of research about MMOs in the 2000s era! (Let's admit it without being too nostalgic -- it was the golden era.)

Plus, I'm quoted in it. I have to rate it highly.
Profile Image for Chris Chester.
617 reviews96 followers
January 20, 2014
The simplest review of this book is that, having read it, I was left wondering who it was written for in the first place, which is not exactly high praise. I have a background playing and blogging about these games, but have since abandoned the genre completely, so I thought I would have a unique hybrid gamer/general audience perspective on the book.

For gamers, a lot of the writing, particularly early in the book, is derivative and uninteresting explanation of the history of MMOs that probably holds more interest for students of psychology. I think psychology students in turn might be bored by the latter section of the book, which goes into social theories behind virtual spaces and things of that sort.

Two sections did jump out at me. The first was the chapter on Chinese gold farmers. The way he framed the gaming community's attitude is one that I had never really considered before. My distaste for the practice and those who exercise it was so reflexive that I never really considered the racial component that went into it or the fact that it is a phenomena borne of economic realities.

The other section that was interesting was the bit that spoke to gender dynamics in games. Anybody that has played games for any length of time is likely already deeply familiar with the dynamics at play here, but the insights of some of Yee's survey respondents was interesting.

Yee only briefly mentions the deep psychological issues that often prod people to binge on MMOs, which I think is a topic worth discussing, though it is perhaps outside his area of research.

But really, those were the only bits that jumped out at me, and they really could have been better placed in a blog on Massively or Gamasutra or something. An admirable effort, and it's good to see serious research of games on store shelves, but there's not enough meat here for me.
Profile Image for Bert Forsythe.
16 reviews1 follower
February 5, 2014
Reading this book made me a believer that playing MMOs was in many ways a dumb, but in some ways a smart decision. I was glad to hear about it because I participated in most iterations of the Daedalus Project (a psych study that is the investigative germ of the book) though sadly I did not find my own input excerpted.

This is a comprehensive account of the strangely curious, fascinatingly deep art of online social interaction. Yee has just about perfect credibility when discussing game worlds, which is rare, and he thinks about the real world's relationship to games in creatively useful ways.

My favorite parts were: an account of how the Prussian army invented war games in 1812 (and the rest of the nice historical accounts), stories and evidence confirming that leading a guild is a painfully tiresome chore, the persuasive analogy of gil farmer slaying to genocide, the argument that EQ was an adventure and WoW a to-do list, and the DFWesque money quote: "the reality of our time is that major content creators need to care more about attracting large audiences than about generating highbrow social commentary."

Most of all, I enjoyed the optimistic and upbeat tone despite some of the darker trends Yee documents. Read if you have ever played online.
Profile Image for Debby Dietrich.
479 reviews1 follower
December 15, 2014
An interesting look into the phenomenon of online gaming and virtual reality. As an online gamer over decades (Ultima Online, Star Wars Galaxies, World of Warcraft, Star Wars the New Republic), I found the author's insights into virtual worlds and the people who inhabit them insightful. With more of us spending increasing amounts of time online it is worth studying the effects of gaming on the participants and the participants' impact on gaming.
95 reviews1 follower
June 6, 2016
Highly informative

The book is chock-full of stats and experimental conclusions. There are a lot of quotes from real players that give the reader a better understanding of what the author is trying to convey. It lacks a bit of personalization, but it's a great read for people curious about the use of virtual worlds and how it impacts our lives.
317 reviews4 followers
February 1, 2016
An ok book.. nothing life changing... felt a bit out of date TBH.
747 reviews
April 1, 2017
Accessible writing, rigorous research coupled with illustrative anecdotes, and insightful.
Displaying 1 - 16 of 16 reviews

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