So I'm still in a mood and Medrano still has the key to it. This was interesting as it is explicitly LitRPG*. It isn't explicitly Isekai**, though I've noticed a lot of LitRPG fits (this story certainly fits, I think), if only because the portal transition gives excuse for all the relevant exposition. Marie/Talyn is a bit unique for the genre (both of them) for coming from a world that is very much like Shadowrun with fantasy races, magic, and cybernetics all thrown into a pot and set to boil. We start with her senseless death in that semi-fantasy world and meeting her celestial mediator. Who offers her a deal.
And I liked Marie and Melody's interactions from the start. Melody is compassionate, but straightforward, telling Marie how it is with no varnish on it. She also acts as an advocate for Marie from the start, helping her find options that would appeal to her. And I kind of like Melody asking to come along for the ride as Marie's companion (for a holiday from the Celestial Bureaucracy—because who wouldn't want a holiday from that job?).
So Talyn enters a world that has a creator who has odd ideas for how the world should run. Like, for example, there's a "system" in place that gives an interface for people to view their current status. Which includes class and skill selection options as they "level up". So all the people in the world are conscious of skill and class and levels and terms like power leveling and dungeon delving are actually current in every-day life. And things like level 0 onion monsters (biting your ankles) can pop up on a trail out of nowhere and the discussion is about how it sucks when they're higher level and have gas attacks rather than "what the heck is an onion doing biting my ankles?!?"
So Talyn enters play with her companion Melody and they stumble around looking for level opportunities and ways to be challenged without dying; because Talyn/Marie only gets one shot at this thing and when she dies, she goes back to the afterlife she was originally slated for. So permadeath, which I hate in a game, but kind of prefer in my stories. With this setup, the story is a lot of life-living events, though there is an overarching plot. I enjoyed all the discussions of things like "where will we live" and "what are our goals" and "who is trustworthy". But then, I'm a game system nerd and like reading game manuals for RPGs.
I'm going to give this five stars because it was engaging for what it is and it's a quality entry for that sub-sub genre. I liked both main characters and the friends that they found and the world Medrano has established. I particularly like how he's thought through some of the social consequences of having explicit and measurable leveling and skills in a world.
A note about Steamy: Talyn is a succubus, though not very adventurous on the sex side of things. But there's a scene with a courtesans (a character class because why not?) that has enough detail to trigger the steam tag. But only just barely. I particularly like the hints of developing trust with Melody and that there may one day be more there.
* LitRPG is a subgenre of GameLit and I'm not going to distinguish them except to say that LitRPG has an expectation that the players can interact with an interface that gives them information and allows selections and other game-like things. It's a growing genre for a certain flavor of nerd and has the limitations you get with a very small niche while it grows. I'm seeing some quality stories there, but most of it not so much.
** Isekai is portal fantasy that is often LitRPG as well. They don't have to be the same, but they are often in the same space. Isekai tends to have people sucked into a game world where they become players/avatars and that's a natural fit for GameLit in general and LitRPG in particular. I've seen people use all three terms interchangeably. Which makes sense as they're pretty interrelated. And to be honest, I'm not terribly certain any of my definitions hold up to scrutiny and all, so bear that in mind if you're taking my little synopsis here as gospel.