The ultimate guide to magic items–especially weapons–of rich heritage.
Weapons of Legacy ™ provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.
AUTHOR BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook ™. He also co-authored Sandstorm ™, Libris The Book of Undead ™, Planar Handbook ™, Epic Level Handbook ™, and Underdark ™.
KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine.
TRAVIS STOUT is a freelance designer who has written several articles for Dragon ® Magazine and whose previous design credits include Lost Empires of Faerûn ™ and the Player’s Guide to Faerûn ™.
Bruce R. Cordell authored books for Dungeons & Dragons over the course of 4 editions (2nd Edition through 5th Edition D&D). These days, he’s a senior designer for Monte Cook Games, LLC designing Numenera , Gods of the Fall, and The Strange. Also a novel author, his credits include several titles set in the Forgotten Realms. Bruce’s tenth novel, Myth of the Maker, is just out from Angry Robot Books: http://brucecordell.blogspot.com/2017...
This book has a lot of really interesting plot ideas in it, but the actual mechanics of the Weapons are confusing and annoying. So it's a great plot splatbook, but it needs reworking to actually use in a campaign. Perhaps the rules for Item Familiars or Ancestral Relics could be tweaked to apply to these items? That's probably how I'd run it.