A lot of this stuff is now severely outdated or woefully wrong. I'll just summarize the most useful part:
Condorcet Jury Theorem: the probability of a correct answer by a majority of the group increases toward 100 percent as the size of the group increased. They key point is that groups will do better than individuals, and big groups better than littles ones, so long as two conditions are met: Majority rule is used, and each person is more likely than not to be correct. Some fun caveats to this stuff:
1) Group don’t generally arrive at the truth unless the correct view has a lot of support within the group before people start to talk. If this is not the case, the group will arrive at the truth only on questions for which the correct answer, once announced, is clearly right, and appears clearly right to everyone.
2) Many minds often fail to aggregate information. Relevant knowledge is often ignored or downplayed, above all because information known in advance by all or most group members has a far greater role than information that is known only by one or a few group members.
3) In tasks where the right answer cannot easily be shown to be correct, groups tend to be more biased than individuals – except when the individual bias is very weak, or so strong that it cannot be further amplified!
The other day I saw this video about Gabe Newell telling some kid in Australia his mod sucked and he explains that at Valve, experienced players are problematic for playtesting. They tend to be able to work around your game design flaws. New users are preferred because they will struggle a lot more with fundamental issues in the level like lighting, where to go, visual clues, etc.
It's a funny overlap to me because while the theorum has a lot of limited uses in real life, in game design you can just rig it up so there is a right answer and make that very clear to people. Which raises the question of whether or not you can call what you're producing a "correct" answer when everything is artificial. The theorum is about market efficiencies and guessing how many jelly beans are in a jar, that kind of shit. As I play Dark Souls and watch the ghosts of various players dick around in often lethal ways, I wonder if the flaw in Valve's design process is not in the validity, but the obsession with having player's win at all.