Mage: The Hero Discovered originally appeared as a fifteen-issue maxiseries from 1982 to 1984 as one of the first two full-color series published by Comico Comics in the early days of the independent comics boom.
From the beginning, it was planned as a finite graphic novel with a definitive beginning, middle, and end. Unsold copies of the first four issues were bound together, ads and all, and sold as Magebook, Volume 1, in 1985. A second Magebook of the next four issues also appeared that year. The entire series was later released by the imprint Starblaze Graphics in three oversized, trade paperback editions from 1986 to 1988.
Matt Wagner co-owned the copyright to Mage with Comico. When Comico went bankrupt in 1990 and sold its assets to another publisher, Wagner’s ownership
of his properties came under dispute. This prevented the work from being published for several years. In 1997, the author obtained full rights to Mage. In 2004, a hardcover edition of the entire series was published by Image Comics. This version includes an extra short story that had previously appeared in the pages of Wagner’s Grendel series. A softcover edition followed that same year. A new printing of the Image hardcover was
released in 2010.
Mage: The Hero Discovered is the tale of Kevin Matchstick, a cynical, disaffected youth. In a deserted city alley, he encounters a man named Mirth, who, unbeknownst to Kevin, is the World Mage, a being of great magical power. Shortly thereafter Kevin uncharacteristically helps a homeless man being attacked by a monster called a Grackleflint and later confronts more of these creatures. In each instance, Kevin exhibits previously unknown superstrength and invulnerability.
These events pull Kevin into the eternal struggle of good versus evil and set him on a journey of selfdiscovery. Mirth says that an evil being, the Umbra Sprite, plans to usher in an age of darkness by finding and sacrificing the Fisher King, an agent of the Light. The Umbra Sprite attempts to destroy Kevin and Mirth, working through the Grackleflints, an escaped convict named Rashem whom he has given deadly powers, and a series of summoned supernatural agents.
In the course of these encounters Kevin meets two companions who join him in his mission: Edsel, a young woman who carries an enchanted green-glowing
baseball bat, and Sean Knight, a public defender who is actually a ghost.
After learning his presence is a magical beacon that allows the enemy to find them, Mirth goes into hiding to protect his companions. During his absence, the others discover the enemy’s location. They enter the Styx Casino, unprepared for the resistance they encounter. When Kevin is seriously wounded by the Grackleflint Emil, Edsel summons Mirth for help. Sean sacrifices his ghostly life, giving Mirth time to spirit the others to safety.
Kevin spends a year healing in the Green, the home of pure magic. He returns, only to be found by Rashem. Edsel is fatally wounded in the attack. Kevin grabs Edsel’s baseball bat, which instantly glows bright white in his hands, and kills Rashem. Shocked by these events, he throws the bat away. Edsel whispers Kevin’s destiny in his ear and then dies in his arms.
Mirth reveals that Kevin embodies the power of the Pendragon, the same force that King Arthur possessed. The bat is Excalibur, and Kevin’s touch has ignited its full potential. Kevin reclaims the bat and finally embraces his role as a hero.
Kevin fights many supernatural foes on his way through the Styx. Emil finds the Fisher King, but his attempt to sacrifice him fails, unleashing a burst of light that disfigures the Grackleflint. Emil returns to find the Umbra Sprite drained of power from his struggle against Mirth and Kevin. Enraged by his father’s failure, Emil bludgeons the Umbra Sprite to death. With the Styx collapsing around them, Kevin and Mirth escape.