In the aftermath of the tragic battle of the Maw, Drake and company hide in the sprawling city of New Orleans. But as they plot their next move, they find themselves embroiled in another harrowing adventure. Unexpected threats, new enemies, and a host of strange spirits are already aligning against them.
Cullen grew up in rural North Carolina, but now lives in the St. Louis area with his wife Cindy and his son Jackson. His noir/horror comic (and first collaboration with Brian Hurtt), The Damned, was published in 2007 by Oni Press. The follow-up, The Damned: Prodigal Sons, was released in 2008. In addition to The Sixth Gun, his current projects include Crooked Hills, a middle reader horror prose series from Evileye Books; The Tooth, an original graphic novel from Oni Press; and various work for Marvel and DC. Somewhere along the way, Cullen founded Undaunted Press and edited the critically acclaimed small press horror magazine, Whispers from the Shattered Forum.
All writers must pay their dues, and Cullen has worked various odd jobs, including Alien Autopsy Specialist, Rodeo Clown, Professional Wrestler Manager, and Sasquatch Wrangler.
And, yes, he has fought for his life against mountain lions and he did perform on stage as the World's Youngest Hypnotist. Buy him a drink sometime, and he'll tell you all about it.
Bunn and Hurtt continue to impress. Our heroes are hiding out in New Orleans trying to figure out what to do next now that they have defeated Gen. Hume. They know the guns will attract more evil. Drake runs afoul of a powerful Loa while Gord discovers some of the history of the guns. Now off to read volume 3. These are fantastic!
Drake and Becky head to N’Orleans where Drake has a plan for his four guns of the six while Becky decides to hang onto hers. Drake goes in search of a magical man called Henri Fournier in the Louisiana swamps and Becky meets a new character called Kirby Hale, a smooth talking huckster. But as word of the fabled guns’ new owners spreads Drake, Becky and co. are targeted by all sorts of menaces who would take the guns for themselves.
The second volume in the series is as exciting and fun as the first. I love Brian Hurtt’s art which is just amazing. The way he draws the Louisiana swamps, themselves a rich scenic backdrop, is wonderful and I love Southern architecture so placing those beautiful old Southern houses, whitewashed like crazy, looming with pillars and balconies and shutters, vines and other plants creeping up them - oh. Just makes me wish all the more I lived in the past. Hurtt’s monster designs are excellent too and the villain of the book is a really interesting mix of animals, black magic, and warped humanity smooshed together into one scary dude.
I really like how Cullen Bunn’s writing Becky. She’s no wallflower or damsel in distress, she acts just like male heroes do: she gets laid, she gets drunk, she fights like a madman, she’s all about her gun - it’s really refreshing to read a female character who just does what she likes and the hell with what people think. Kirby is an interesting new character too who keeps Becky’s storyline lively but Henri Fournier, the wizard of the swamp, and his manservant Woodmael are the best new creations. Secretive and strange, you’ll be guessing the whole time what they and their intentions really are that I don’t want to say anything further about them - they’re just great!
Bunn and Hurtt are doing a really impressive job of keeping the plot going while building up an alternative America where magic and mystery permeate the real 19th century historical setting. Once again though, Brian Hurtt’s art in this book is unbelievable, made all the more impressive by colourist Bill Crabtree. With Volume 2 you’re getting a great story but the art is something else. The Sixth Gun - read it guys, it’s awesome!
Crossroads, book two in the Sixth Gun series, finds our gang of heroes holed up in a New Orleans saloon--searching for answers, waiting to unload a twice dead villain and trying to stay out of trouble. Hehe…Like that’s going to happen! Becky, Drake, and Gord are in for one wild, spooky ride in the Crescent City!
New Orleans haunts, moves, and jumps off the pages of this graphic novel. Architecture, colors, atmosphere, and voodoo bring the city alive on the page. I could feel the spooky chills in the city streets, behind the tombstones, and deep in the dark swamps. Killer gators, spirits, scoundrels, and so much more crawl, creep, and slither out of the darkness to battle for the power and secrets of the sixth gun.
One of my favorite aspects of this series is the message of responsibility. The weight and power of a weapon is not taken lightly here. A powerful message that doesn’t hit readers over the head, but slowly seeps in as the dangers, tension, and bloodshed escalates.
”Weapons-whether guns or knives or pointed sticks-have always been linked to both endings and beginnings.
Two men walk out to the dueling stump…They’re both armed with swords and pistols…And no matter who walks away, that man is changed.”
Only time will tell if our heroes make it out of New Orleans alive or if the gates of hell welcome a few more souls.
With humor, intelligence, and action--this story will grab a ‘hold and pull you right in! And the ending! The final page is dark, gorgeous, and filled with possibilities for trouble! Can’t wait for more.
p.s. One of my favorite words makes an appearance. Skullduggery! :) Always makes me smile.
This second volume did not disappoint! I loved the new characters and how the protagonists aren't so cut and dry and how complex the villains are. I can't wait to read Vol 3!
The October themed reading continues! This series continues to be great. So now Sinclair has 5 of the six guns. 4 himself and Becky carrying one. We learn a little bit more what the endgame of these guns are. Also we learn that Sinclair can’t break the bond he now has with them and with dark magic. Evil is attracted to the guns and people/creatures are coming out of the woodwork to try and take the guns from Sinclair. This series is still a lot of fun, artwork is still great and there are some cool characters introduced that have been coming after the guns. On to the next volume!!
(4,1 of 5 for a story I can stop reading) The first volume started with a big bang. And the second took all the matter first created and started to unveil a wider, more complicated story. I like how the thing wrapped up in this book and at the same time prepared the perfect hook with bait I gladly take. I would write more, but I need to go reading, finding out how that travel went.
Book 2 of the series finds our heroes holed up in New Orleans as they try to work out what to do next. They have five out of the six guns, as well as the undead corpse of their greatest enemy General Hume. His wife/widow is still out there with the last of the guns, and all 6 are needed to unseal a mysterious vault.
What is in the vault is explained in this volume, as we are introduced to new characters such as Kirby Hale (whether he is an ally or an enemy is ambiguous but at this point he is little worse than our main hero Drake, who started out the same way as Hale does here), and new allies in the form of a secret priestly society which protects such secrets.
Or heroine Becky gets herself into all sorts of trouble, but not nearly so much as Drake. Unfortunately because this is New Orleans, we find ourselves suffering most of the cliches that always crop up in this city - Voodoo, loas and hougans, vampires and werewolves, even a giant albino alligator all make an appearance. This lost the story the half star I gave the last book.
We end the story on a train, heading towards a sanctuary run by the priests and probably more trouble. It's still a very entertaining story with much needed filling out of the back story here, but I still don't feel totally drawn in by the characters. There's still a lot to like here though, so its on to book 3.
A good follow up to the first volume. It quickly becomes obvious that the story is far from over, and that there are still plenty of forces at work in the struggle for the guns. Here, Drake and Becky are in New Orleans, which naturally leads to a smattering of voodoo. This is a complete arc, so there is a definite feeling of a story coming to a close. But there are enough open doors and hints of more to come that I wasn't left feeling like Bunn had nowhere else to go. Writing for the trade, basically, which has benefits. It keep stories from dragging on forever, long past their usefulness, if the writer has a definite limit in mind.
The Sixth Gun, Vol. 2: Crossroads is just as action-filled as the first volume. Drake and Becky have travelled to New Orleans. There are a lot of tensions between them and they get into a fight. Drake leaves Becky at the saloon they are staying to find a guy called Henri Fournier, to help him with the guns, that lives at a crossroad out in the swamps. Becky meets in the saloon a gunfighter called Kirby Hale that tries his best to charm her. And then...well you have to read it yourself to find out...
This was a great volume; the only part that bothered me was Becky and Kirby Hale. The first guy that shows some interest in her and she throws herself at his feet? After all, that she’s been through she just decided to tell him everything about the guns, after she just met him? I put it down to her still being naïve, but it was still annoying. I hope she has learned her lesson now.
This is great fun! I re-read my review of the first book in which I said that I wished the art was better. Sheesh I can sure be a critical bastard sometimes! Maybe I was reading something with Salvador Larroca's art in it or something, sheesh this art is fine! Fast-paced supernatural western fun!
The Sixth Gun gang head to New Orleans and face the creatures of the night there. It was interesting to see a new setting, but it didn't feel as epic as the old west setting of the first volume. It's still lots of fun to read though.
The Sixth Gun was an impressive read, especially for fans of the weird western, or westerns set in a fantasy world. I enjoyed Volume 2 even more than the first story arc, which is rare. Cullen Bunn takes the foundation and builds on it in highly imaginative ways, adding more interesting characters and further exploring the personalities of Drake, Becky and Gord. Now, I'm a fan of all three. At the same time, he adds to the legend of the six guns in more consequential world-changing powers than the first volume hinted at. No longer the treasure hunter with a disgraceful past, Drake Sinclair now holds four of the Six Guns. But, discouraged from suspecting that pairing all six together would reveal undead General Hume's buried wealth, he now seeks ways to eliminate the supernatural bond that possesses all owners of each gun. He hides them and goes in search of New Orleans voodoo magic for a solution which results in making a powerful Haitian witch (Marinette) aware of their location. She creates a monster out of one of her acolytes and sends an undead army to find the guns, which when all six are aligned are expected to plunge the civilized world into an end stage and introduce chaos and death. Drake goes through a major change in motivation (on the side of good) before the story ends. Becky Montcrief still holds the sixth gun, a weapon that can divine the future, and remains in New Orleans with Drake and Good as they seek answers. She is persuaded by a handsome fast-talking gunslinger (Kirby Hale) into unintentionally gaining access to the hidden guns, which he has a contract to steal for profit from an unknown benefactor. Only Billjohn O'Henry, Drake's long-time companion killed and raised as a golem-like creature (through the power of the guns), knows the exact location but he is immobile and mute. Gord Cantrill, a former prisoner who helped at the Battle of the Maw in Volume One, has been researching the guns and learns that they also have the ability to do good. But, where is the elusive missing gun? Add to this mix the introduction of the Swords of Abraham, a rugged band of Knights-Templar priests who show up to escort the body of General Hume (shackled and bound inside a chained coffin, lest he come to life again) to a final secured burial ground. The story just keeps growing and growing, all the while becoming more engaging and hard to put down. Worthy of multiple reads (if I can ever catch up with the rest of my to-be-read piles).
This was a decent followup to the first volume, with more character development and a few new twists, but it just didn't have the overall heft of the first book. It felt like a bridge from a one-off into a long term series. The art is still very nice and the action scenes are busy without being overwhelming. The questionable morality of main characters is played up again, with new characters coming in and not being clear where they stand. Just like the first book, that gray area is much of what makes it work.
The second volume of The Sixth Gun opens with our band in New Orleans. This volume has them trying to make sense out of the power of the guns. They find out just how important and powerful the guns are to a variety of characters. This is an excellent installment that answers questions and raises more.
I’m on a mission to find a western series that opposes the historical tropes of classic westerns. While the story was adventurous, the role of the female character fell short for me. Filled with heroes and villains, journeys and obstacles, I will continue to read the series.
This is pretty charming, but more forgettable; perhaps I should read more than a volume in a coupe of years. I really enjoy all work by artist Brian Hurtt. Mildly recommended.
Just as fun as the first, but more interesting. This one really opens up the world and the "Weird West"-ness. The epilogue sets up nicely for Vol. 3, I just hope it isn't too predictable.
Astounding. This is one hell of a read (no pun intended) and to be be sure my memory was good I actually re-read this volume as it has been some time. It was so good I ended up re-reading the next 2 as well because I was in to the story. I enjoyed them so much I upped one of the stars.
The art ion this is a delight. It has an almost cell shaded look but the use of shadow and the quality of the detail was such that the emotions were right at the irony without there being a need for exposition. The writing was also spot on.
In this series the mixture of western and horror is sublime. The story grips you throughout and I'm keeping my eye on the sales to get the volumes beyond 4 should they become cheap. If not then once I have read the backlog I have.........
Amazing series. Expect similar reviews over the next 2 volumes.
Surprisingly, The Sixth Gun not only failed to get worse after the first volume, but actually got a little better in my opinion. They did so despite removing itself from the Wild West frontier setting, and tackling the bogs and voodoo of New Orleans.
The artwork has not slipped at all. It is just as good as the first one, which is to its favor. It's got a slightly more cartoony quality to it, but not in a bad way. More like the Batman: Animated Series than an attempt at drawing incredibly realistic people. I like it.
We got a few new characters. One whose inevitable betrayal is incredibly obvious, but still interesting. The other character also turns evil, which I found a little more surprising and honestly a bit disappointing. I liked him better as a quiet, menacing secondary character. Still, though, he was a pretty cool menace near the end. The side character I despised so much from the first comic, the one with "sacrificial lamb" written all over him, is back as a sort of clay zombie creature. He's an emotionless shell of what he used to be, serving as a quiet protector of Drank Sinclair's secrets. As Sinclair himself puts it, "There's not a soul - living or dead - I'd trust more." I really, really like this. Biljohn is far more interesting as a zombie with a rich history than a Boisterous Sidekick Foil(TM).
The magic of the guns is expanded a little, but only a little. There's new magic to look into now. Charms and voodoo and monsters and demons and stuff. "The Spirit World's a crowded place." I'm not particularly fond of this flavor of supernatural. I like my magic systems ordered and organized, not just a hat of tricks that an author can pull a new threat or spell out of every new comic. Still, I'll enjoy anything as long as it's handled well, and the Sixth Gun does not fail in that regard.
It's an excellent read, and I'm looking forward to Volume 3. I hope they head back to the frontier West, though.
Drake and Becky now have five of the six guns, but Drake wants to get rid of their curse. He searches for Henri Fournier, a dangerous man using powerful magic, for this purpose. Other parties are interested in the guns and are willing to kill for them in another long, bloody and action-packed scene that I'm hoping will be common practice for the series.
The first volume of Bunn and Hurtt's Sixth Gun ends neatly, leaving some big shoes to fill. Volume two is up to the task though, laying out the groundwork for a proper ongoing series, full of exciting new characters, locations and climactic confrontations. We detour to New Orleans, following Drake, Becky, Gord and Billjohn, as the voodoo side of evil is explored throughout five incredible issues. The pace is significantly reined in from vol. 1's breakneck speed, to appropriately address the expansive mythology of the world. Sixth Gun begins to feel like an epic here, and one I'm excited to continue reading.
While I enjoyed the first volume of this title quite a bit, I didn't think it was deserving of the hype it was getting from the likes of Jason Aaron, Greg Rucka and others. That all changed with this volume, which sees the series living up to the full potential of its premise. Blending fantasy, horror, and western tropes, Cullen Bun and Brian Hurtt have crafted an engrossing tale that is at once daring and original, and also puts a fresh spin on some hoary old cliches. Overall, I think I am falling in love with this title, and hope it continues for a long, long time.
Ehhh um hmmm, well... the final issue/chapter of this volume was just so bad. The other chapters were fine... twisty, creepy, mysterious. But the big finale was brought down by cheesy expository dialog, bad pacing, and silly plot-holey surprises.
This book (and others like it, of course) starts with a disadvantage with me because I have very little interest in mythology, supernatural monsters, and whatnot. Despite that, as a way to vary my reading, I have been trying some horror novels (both prose and graphic) around Halloween time. Some work for me more than others.