Welcome to the future's edge with this first campaign setting for the Alternity science fiction roleplaying game. This full-color volume hurls players into the 26th century with a galaxy of nonstop action, epic adventure, and astounding far-future technology. Faster-than-light travel, strange alien species, exotic planets on the far reaches of explored space, and other elements of classic space opera dominate this setting.
Star*Drive is the space opera setting for Alternity, and it’s pretty classic for a general space opera game (i.e., not a game centered around mech combat, space wizards like Jedi, etc): humanity reached the stars, met and befriended aliens, had some wars, lost contact with some colonies, and now faces an invasion of unknowable aliens.
Now, I am sure that the 200+ page campaign book has some gems of ideas here, but in general, this is straight down the middle for this genre, and my skim-reading method isn’t going to uncover those gems. But as a first entry out of the gate to show off what Alternity can do — mutants, psychics, cyber tech, spaceships — I really think they were going for something generic here, and so: good on them, but maybe not for me.
(Which really raises the personal question: if I had to play this game, what would make it interesting? Because a game like this mentions different tones/frames — military, intrigue, trade — which may spark some interest but also puts some work on the players/GM. On some level, a sandbox like this always asks you what you want to build. And right now, coming on 2022, I feel like the most exciting space opera for me is something like Becky Chambers’s books, where we ask questions about family, community, refuge; or maybe something like Saga, where we have interstellar war, but the PCs just want to be left alone to live small, non-historical lives.)
Sourcebooks: Campaign Setting The Lighthouse - a city guide but for a space station The Alien Compendium 1 & 2 (monsters and new species, mostly around “will this try to kill us?”, which is a frame for monster manuals that seems so narrow; and again, of course this includes riffs on a lot of typical and famous sf monsters, everything from dinosaurs to predators) Arms & Equipment Threats from Beyond - not a monster book, but a collection of adventure hooks and news Outbound - a bunch of star systems and adventures in them Star Compendium System Guide to Aegis The Externals (pdf)
Adventures: Black Starfall & Red Starrise - two short intro adventures The Last Warhulk - destroy the warship with the AI (feels very generic) Planet of Darkness - a promising name, but it seems mostly to be about getting this one particular metal Klick Clack - clear out a monster dungeon… ahem, asteroid