Out of Time is an adventure supplement for the Tales From the Loop and Things From the Flood RPG systems. The majority of the book (a little over half) deals with a three-part adventure where the Player characters have to solve the mystery surrounding an antagonist that is experimenting with time travel. The individual adventures that make up the trilogy had some good ideas, but overall, I felt that the entire adventure arc was a little confusing and lacked a really good hook to tie some of the sequence of events together. There was definitely plenty of strangeness that a kid or teenager would find intriguing, so that aspect fit the mood of this setting.
The rest of the book contained three more chapters. Two of these were a collection of adventure scenarios (basically a plot, who/what was responsible, how the Player Characters get involved, and how it ends); despite both chapters having the same type of material, they were separated into two separate chapters because one of them had scenarios inspired from popular songs of the 1990s (which was a neat idea). The remaining chapter was an adventure generator featuring a series of tables where a game master could choose or randomly roll up adventure ideas. Many of these tables could work for other RPGs with similar strange themes, such as Delta Green or Call of Cthulhu.