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Practical UI Patterns for Design Systems: Fast-Track Interaction Design for a Seamless User Experience

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Understanding UI patterns is invaluable to anyone creating websites for the first time. It helps you make connections between which tools are right for which jobs, understand the processes, and think deeply about the context of a problem. This is your concise guide to the tested and proven general mechanisms for solving recurring user interface problems, so that you don't have to reinvent the wheel. You'll see how to find a pattern you can apply to a given UI problem and how to deconstruct patterns to understand them in depth, including their constraints. UI patterns lead to better use of existing conventions and converging web standards. This book shows you how to spot anti-patterns, how to mix and match patterns, and how they inform design systems. By helping the non-web professionals and junior web professionals of the world use basic patterns, the web industry can put its best foot forward as new interfaces such as VR/AR/MR, conversational UIs, machine learning, voice input, evolving gestural interactions and more infiltrate the market. Given the emerging popularity of design systems and space of DesignOps, as well as the rise of companies competing on design and usability, now is the time to think about how we use and evolve UI patterns and scale design systems. What You'll Learn
Who This Book Is For Those familiar with creating websites and want to learn more, WordPress bloggers, or marketers who want to weave components together into a usable, revenue-generating experience.

315 pages, Paperback

Published June 27, 2019

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About the author

Diana MacDonald

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5 reviews
May 7, 2025
It’s an excellent book for learning more about patterns. I didn’t even know design systems could have such precise terminology!

At times the book can feel too dense, almost like you’re reading documentation. This is not bad, but for non-beginners it starts to become tedious because you’re not getting a better insight for certain established patterns.

I am also very concerned by “Infinite scrolling” appearing in almost every chapter, almost like a recurrent character in this book. I understand the heavy prominence of how this pattern interacts with others, but perhaps it should have its own chapter next time. Pagination and infinite scrolling are still having “innovations” and weird ideas today, they’re worth diving deeper instead of juggling around the concepts/patterns between chapters.
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