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Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book

370 pages, Paperback

Published May 14, 2019

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Erin Pangilinan

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Displaying 1 - 2 of 2 reviews
1 review
April 29, 2019
Aside from the machine learning chapters, this book is terrible. Save your money. It seems like whoever wrote these books does not understand augmented reality development. The historical references at the beginning of the book are completely wrong and poorly written. Whoever wrote this book needs to take a remedial English course. It switches between tenses and has uncompelling writing.
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Author 5 books31 followers
January 7, 2024
A Solid practical book. Lots of samples and case studies. Even some code. Especially good on the spatial mapping requirements of Augmented Reality apps.
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