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315 pages, Kindle Edition
Published November 21, 2017
This book IS NOT about making better games. In the foreword, Mike Bithell explains that there are plenty of books out there on how to make good games so this is not trying to be that.
This book IS about the many other things around game development that does not involve making the game; which, whether they know it or not, is something that independent developers are notorious for neglecting, myself included.
This book is great introduction to the business of game development. Covering a wide range of topics which are relevant to the game industry today; including modern PR practices, crowdfunding, early access and a more sensible view to crunch. Probably the most valuable part of the book is the first hand insights and experiences from game businesses who have been there and done that. However, it is a lot for a single book to cover and I was left with more questions than answers once I was done reading. Thankfully, it was these questions that spurred me on to try make better business decisions behind my games and learn for myself, using the knowledge laid out by this book, what that means for my business. That is the outcome that Michael has designed for this book.