A century-and-a-half in the future, humanity has ventured into space, encountering strange alien races and diverse new worlds. Yet in the dawn of this new age, Earth is assaulted by a menace from its past -- twisted, once-human creatures called Aberrants.
Humanity's greatest defenders -- men and women gifted with formidable psychic powers stand against this horrific threat. Armed with psionic abilities and biotechnological enhancements, and aided by mysterious aliens, these guardians hope to fend off the invasion and protect humanity from its own twisted reflection.
One of the greats, the original Trinity RPG from 1998 was truly an extraordinary work from White Wolf. The color section, told from an in-setting perspective, is some of the best and immersive RPG writing of all time. A new edition is on the edge of release (the PDF is already out for Kickstarter backers) but I suspect nothing will come close to the original.
Pure SF. Pure adventure. Intrigue, space exploration, wild gadgets, powerful threats... This game has everything of good SF. It's not very deep, its history has a lot of obvious plotholes, maybe too World of Darkness meet high futuristic adventure, but overall is a fantastic experience.
Good, solid RPG. 1st version of the rules, before the change to d20. 1st use of the rules [that I know of, in 1998:] that underpinned White Wolf's New World of Darkness [and strikingly similar to what Shadowrun v4 uses - Hmmm:].