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How Computer Games Help Children Learn
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How Computer Games Help Children Learn

3.84  ·  Rating details ·  70 Ratings  ·  13 Reviews
How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach kids to bui ...more
Hardcover, 256 pages
Published December 26th 2006 by Palgrave Macmillan
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Sep 09, 2007 rated it it was amazing
Recommends it for: educators, computer geeks, and anyone who works with kids
Shelves: coursebooks
I started reading this book with a skeptical attitude after seeing one too many articles by computer geeks who blather on about how “learning should never be boring.” As it turns out, Shaffer won me over very quickly with this book.

First of all, Shaffer explicitly defines what kind of games help children learn: epistemic games. These are games built on the model of the practicum, which allows a novice to learn the ways of thinking in a particular profession, to ask the questions that a professio
May 26, 2016 rated it it was amazing
“This is a book about how computer and video games can help adults rebuild education for the post-industrial, high-technology world by thinking about learning in a new way” and David W. Shaffer (2007) goes on to illustrate how computers can be used to learn authentically and deeply through relevant and meaningful curricular experiences; how to use technology to level the playing field for all learners; and how to leverage technology in order to foster [learner] empowerment through successful lea ...more
MJ Nicholls
In this summer’s must-read, Associate Professor Shaffer pounds into our heads the notion of ‘epistemic’ games that will turn next year’s children into a group of innovative professionals before their tenth birthdays. He argues that by playing games designed to encourage children to think like professionals in their field, they will grow into a new generation of bright sparks able to cope in a ‘postindustrial’ world, already equipped with the language, rationalising skills and knowledge to succee ...more
Danielle Brown
Mar 03, 2017 rated it really liked it
The title How Computer Games Help Children Learn may elicit a feeling of skepticism purely because the thought of allowing children to play a game in order to help them learn is not always welcomed by traditional educators. This book, written by David Williamson Shaffer, starts by putting skeptics minds at ease by explaining one of the main problems in education: teaching students to regurgitate standard facts as opposed to innovate. Shaffer writes, “That’s the bad news: We live in a time of eco ...more
Sang Park
Feb 27, 2017 rated it it was amazing
I didn't know what to expect from this book. It could've been a book that was promoting a specific computer game for educators. I was very surprised to find that it was more about how students can learn more through a "game." The author seemed to argue for these two things.

1) All games have rules and knowing these rules make games fun. Students can learn by maneuvering through these rules. They can take on a role and learn with and through each others only after they learn these rules.

2) The gam
Kaj Sotala
Apr 16, 2013 rated it liked it
Interesting book, which focuses on the ways that children can be taught to think in new kinds of ways by placing them in various kinds of simulations, in which they get to try things out and discuss their findings with more experienced practitioners. As the children get to adopt the identity of the profession that's being simulated - be it an engineer, visual designer, journalist or urban planner - and work on tasks that feel actually meaningful, they can start learning some of the ways of thoug ...more
Sep 07, 2015 marked it as bookscollection
371.334 SCH

My review: this book is about epistemology: the study of what is means to know something of digital age. The word epistemology comes from the Greek root "episteme", meaning knowledge. 最重要的不是教知识,而是教怎么想问题,思维方式。从哪个角度来解决问题。

Chap 1: Epistemology: the debating game
History of modern school p34-36. Invented during Industrial age, facing the challenge chaotic life in extremely expanding urbanization. Deliberately used the factory as a model for the orderly delivery of instruction. The first req
Jan 25, 2009 rated it really liked it
While many would lump all computer games into a pile that is, educationally speaking, below television, and perhaps only above "playing in traffic", the author sees things differently. His first question is "what is it important for kids to learn". He sees children entering a very dynamic world that is changing so fast that tradition education doesn't make sense, and the memorization of facts is obsolete. This obsolescence is driven by the both the google effect, and the changing nature of the w ...more
Feb 10, 2008 rated it liked it
Students in EDU345 Technology for Teaching and Learning engaged in a spontaneous debate in class last week as we raised the question about the value of computer games for learning. One group argued from their experience participating in multi-player online games. A second group from its conviction that positive social development and "teaching" require real people and face-to-face interactions.

I want to introduce new perspectives to the discussion so I found this book that describes new ways of
Bob Uva
Jun 22, 2008 rated it really liked it
Good coverage of a type of game under development and research at University of Wisconsin - Madison. Type is called 'epistemic games' and refers to games that allow players to learn how to think like an actual professional in a field thinks.
Apr 24, 2008 rated it it was amazing
I learned how computer games help children learn.
Dec 28, 2008 is currently reading it  ·  review of another edition
A really great argument for education reform grounded in the worlds of digital natives...
Jun 18, 2009 rated it it was amazing
So, rating this book a '5' is a bit selfish since it was written by my graduate school advisor and has a chapter about my research project.
Peter Berry
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