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Cheating: Gaining Advantage in Videogames
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Cheating: Gaining Advantage in Videogames

really liked it 4.0  ·  Rating details ·  38 Ratings  ·  5 Reviews
The author presents a cultural history of digital gameplay that investigates a wide range of player behaviour, including cheating, and its relationship to the game industry.
Hardcover, 228 pages
Published May 25th 2007 by MIT Press (MA)
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Steph Orme
Jun 13, 2016 rated it liked it
Shelves: video-games
In "Cheating," Consalvo traces how gaming industries such as gaming magazines and strategy guides play a role in shaping the "ideal" gamer. She introduces the concept of "gaming capital" (inspired by cultural theorist Pierre Bourdieu's cultural capital) to refer to the cultivation of a vibrant, economically viable gamer culture. Through her analysis of gaming industries, she demonstrates how gaming capital - in-depth knowledge about certain aspects of gaming culture - is transmitted via paratext ...more
Sanalith
Jan 14, 2012 rated it really liked it
Shelves: borrowed, 2012, reference
I read this book for work, mainly because we have (as far as I know) the country's most comprehensive collection of video game strategy guides available to the public. The author talks about various forms of cheating in both single and multiplayer games, and gives examples as to why people cheat. The most interesting part for me was the idea that what defines cheating is almost completely individual. Once person may think relying on anything other than the game and one's own mind is cheating, wh ...more
John Carter McKnight
Oct 08, 2010 rated it really liked it
Shelves: academic
Outstanding, readable work, an excellent multi-faceted analysis of cheating that includes issues of governance, power relations and economic factors beyond a core approach of games-as-texts.

The only thing in the way of a 5-star rating is the author's relegation of player-created media to a few pages at the end. Her thesis is that a "paratextual industry" of corporate content producers is shaping gameplay - which requires her to neglect the power of user-created content.

Given that the experience
...more
Mjhancock
Jun 01, 2011 rated it really liked it
Shelves: video-game, scholarly
Consalvo takes a cultural studies approach to examining cheating in video games. Her paper really covers a lot of ground: there's everything from the early Nintendo Power magazines to GameFAQS.com. The only omission I fault her on is a lack of attention to mods and user-generated alterations in the early PC years; it seems like an unfortunate absence, especially given her "cultural capital" focus and the rather complex body of gaming capital found in the mod scene. The book is written at a very ...more
Renee
Jun 15, 2014 rated it really liked it  ·  review of another edition
Another "for class" book, however I really enjoyed this book. This was an interesting analysis of cheating from many different perspectives.
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