Heroes are being pulled out of the worlds they know - The Beast. The Witch. Panther. Forge. Polaris. All find themselves in a place out of time with a new mission in life. But something seems to have shifted in the mechanics of the universe, and things may not be quite what we remember. But one thing we know for certain - BLINK is BACK! Collects Exiles #1-6.
I remember when I started reading the original Exiles, I was impressed by how fun the whole thing managed to be. Not that it didn't have it's serious moments, but it was clear the writers were doing it primarily for fun. That series got increasingly more serious and less fun, until by the end I was very very glad it was over. It was like watching someone vibrant waste away.
All that is to say that Jeff Parker manages to make things fun again. It's a real shame this only lasted a few issues, because the end becomes sort of a big blur of revelations and twists--which is a shame. Anyway, the series is pretty kid-friendly but the characters are interesting and likeable enough, the plots are just complicated enough to be interesting and, yeah, like I said: it's fun. Nothing revolutionary, but if you liked the original Exiles, I would recommend it.
The heart of this volume is fine. The adventures on Magneto-earth and robot-earth are both interesting, and Parker goes directly to interesting ideas like failing to fix a reality ... though his development doesn't really carry through. Unfortunately, the book is weighed down by being both a beginning and an end. Thus, the first issue is spent (re)explaining the Exiles setup, and then the last issue is a fairly dull infodump on Parker's vision of the Exiles universe.
I'd hoped to see Parker do something more innovative with the concept. He designs an interesting new team, but beyond that it's Exiles business-as-usual with too much exposition around the edges.
So after Claremont absolutely destroys the Exiles, Jeff Parker steps in to bring it back to the *fun* and intrigue of the original series. It's a great return to form for a series that started out so good.
And... it gets cancelled six issues in? I suppose I can't fault readers at the time - after the mess that New Exiles was I'm not sure I would have been willing to jump in.
Still... I wish this would have continued. There were some good plot ideas and Parker obviously got what made the earlier Exiles work.
Jeff Parker brings back the reality hopping mutant team, rebuilding it from the ground up. Blink is back, along with Scarlet Witch, Forge, Black Panther, Beast, and Polaris for a new take on the team. Morph is now the information broker, and things are not as they seem. Though he provides a fresh start and new take on the team, the previous stink of New Exiles sank this relaunch before it even got out of the gate. Rest in peace Exiles - we miss you!
I picked this up as a cheap comic and didn't expect much from it but this comic was much better than my expectations.
Cue 6 characters plucked from their realities/ dimensions at the point of death: Beast, Polaris, Forge, Scarlett Witch, Black Panther and Blink. Plonk these chartacters into alternate timelines to fix discrepencies with the timeline.
The story was good and full of twists, the artwork was wonderful and bright and this is definitely worth a read!
Lots of fun, this returns Exiles to being a brilliant series, shame it was cancelled. The new group has some good dynamics and there is some nice twists. Trying to destroy Genosha was an interesting story considering most of the group are mutants.
Heroes are collected from alternate Earths, moments before their seeming death. Forge, Black Panther, Beast, Scarlet Witch, Polaris, and Blink. Blink offers an explanation to the gathered heroes. They have been assembled to save variations of reality to save the whole of reality.
Mission One. Aid Wolverine in overthrowing Magneto. Immediate problem. The heroes arrive and see Wolverine’s severed head on a pike held by Sabretooth. Good luck Exiles! As the story plays out, Magneto, a close ally of Charles Xavier, let Charles die in battle. So much for friendship. When revealed, the news does not sit well with the Mutant population.
The Exiles exit this Earth arriving at Earth 10102, where machines rule – Ultron. Vision, and Machine Man. Things aren’t what they seem. The Exiles succeed. “… North America will be full of human-like robots. Who never die or reproduce.”
The Exiles return to the Earth of their first mission. They are more successful this time. Their next mission, Earth Chill, is one of rest and relaxation.
The team realizes Blink is an insider, withholding information from her teammates. The Exiles jump Blink. The team visits the Panoptichron where they see alternate Exile teams and meet the original Exiles and also Kang, long-time Avengers adversary and time-lord. Kang spills the chronal beans, telling the team everything. And the truth is even more complicated than Kang’s explanation. Kang is just a placeholder.
The series was cancelled but this volume includes scripts for unpublished issues that would have included Dr. Doom, Baron Mordo, Dormammu, Brother Voodoo, and Tigra.
Espin’s art leans to cartoony but it fits the whimsical storylines.
It’s a shame this iteration of the title didn’t last longer. Jeff Parker, Salvador Espin, & Casey Jones pulled Marvel’s Exiles brand out of the creative nosedive plaguing the previous ~32 issues by reincorporating the original book’s best quality: fun! I would’ve loved to have read more. The writer and artists still manage to give us a finale hinting at the many heights they could’ve reached in later stories.
Another awesome story, and the art was great. The reveal of Kang as being the reason for the Exiles, seems to have been an inspiration for TVA in the MCU. Especially with the TVA in the comics. Still it was a great series.
This entire review has been hidden because of spoilers.
I wish it didn't feel so rushed. While it would have been great for new comers of the Exile realm, there was so much information being put on top that the characters themselves didn't really get to shine as well as they could have. Blink should have felt like Blink and yet she didn't. Forge was in a sense the leader of the team, which is fine, but as a characters he just wasn't there apart from being the smart one to fix up the machines. The Witch had nothing to give her any depth of personality. Polaris was interesting and her interaction with The Witch was nice to see, she probably got some character development out of this volume. The Panther was all right, but it's a shame he couldn't have developed into anything more than a flirtatious joker. The Beast had a bit more character, but this mainly happened near the end, where we the readers learn that he isn't like the other Hank McCoy's out there. The Exiles was meant to be more about adventure, friendship and excitement, this was seriously lacking in all of that. Sure there was adventure in the first mission they were given, but nothing was there to bond the group, to make them become a team. There was a nice twist at the end involving a certain character not being all they seemed, which was interesting and I would have liked to have seen where that would have gone; although the script notes at the end of the comic shows it wouldn't have gone in a good or exciting way as it could have done. The art work is beautiful, but the story itself? Bland.
This is worse than bad fanfiction. Devoid of interesting ideas, three dimensional characters, or any flair for dialogue, this title was cancelled after just six issues, which is about twelve more issues than it had ideas for. If you see this in a store or library, set it on fire so it can't hurt anyone else.
(Obviously don't set anything on fire without some sort of game plan for putting out said fire. Don't let the book have its revenge by scarring you for life or getting you kicked out of your favorite comic book store or library.)