Antony Johnston is a multi-award-winning author, a New York Times bestseller, and one of the most versatile writers of the modern era.
The Charlize Theron movie Atomic Blonde was based on his graphic novel. His murder mystery series The Dog Sitter Detective won the Barker Book Award. His crime puzzle novel Can You Solve the Murder? reinvented choose-your-own-story books for a mainstream audience and was a Waterstones Paperback of the Year. And his productivity guide The Organised Writer has helped authors all over the world take control of their workload.
Antony is a celebrated videogames writer, with genre-defining titles including Dead Space, Shadow of Mordor, and Resident Evil Village to his credit. His work on Silent Hill Ascension made him the only writer in the world to have contributed to all of gaming’s ‘big three’ horror franchises.
His immense body of work also includes Marvel superheroes such as Daredevil and Shang-Chi, the award-winning Alex Rider graphic novels, the post-apocalypse epic Wasteland, and more. He wrote and directed the film Crossover Point, made entirely in quarantine during the coronavirus pandemic.
An experienced podcaster and public speaker, he also frequently writes articles on the life of an author, and is a prolific musician.
Antony is a former vice chair of the Crime Writers’ Association, a member of International Thriller Writers and the Society of Authors, a Shore Scripts screenwriting judge, and sits on the Writers’ Guild of Great Britain’s videogames committee. He lives and works in England.
Yeah, another post-apocalyptic comic, but I'm still looking for one that satisfies what I really want to see. And sometimes, I start feeling like the only way that will happen is if make it myself.
It's not that I have anything against a nice, straightforward black-and-white ink comic. When I popped this one open, I was pleasantly reminded of the old 2000AD anthologies and their great spare feel as well as the vibrant, precise action of manga. But the art in this book is a bit too spare.
Thin, even lines delineate a mostly-white background, but lacking the stylized contouring and detailing which tend to define the Franco-Belgians. Likewise, we do not get the vast pools of black which helped to provide depth and focus in 2000AD, nor the madcap hatching which lends manga its vitality.
The somewhat flat, even style tends to hurt dynamic action scenes, since the eye must always tease the figures out of the background, being denied delineation. There are some attempts to use photoshop effects to blur foregrounds or backgrounds, but it’s jarring compared to the otherwise clean, precise lines. Other uses of photoshop techniques here and there stand out just as much, lending an unpolished look. As George Lucas has demonstrated: adding a veneer of computer effects over a simple structure doe not make for a very appealing look.
For some reason the art is especially blank and undelineated in wide, establishing shots. The purpose of these shots is to quickly communicate a sense of the world to the reader, which is why they tend to be detailed and dynamic. Leaving them as flat expanses negates much of their impact.
We start to get more depth and use of dynamic value range as the series goes on, and there are some panels here and there which depict the comic I wish I were looking at. I find it to be a bad sign that the creative talent didn’t try to find an inker or values painter to help them work out the first issue, since leading issues are so important in building a fanbase, but this book is covered with effusive recommendations from various magazines and industry people, most which I find rather overstated, so it must not have turned people off too much.
The dialogue can be stilted and the exposition leaden. An unfortunate lack of subtext predominates. Characters tend to say just what they mean. Their intentions are clear and their dialogue communicates those intentions with little guile or subterfuge. This can leave the characters feeling flat, since much of the way an author portrays personality is by carefully choosing how a character expresses themselves--or what they hide.
Most people tend to communicate on more than one level, especially in situations with conflict and shifting social dynamics. That doesn’t mean the character must be subtle or clever, just that their fears and desires tend to color their everyday, apparently straightforward communications. Without that, they all begin to sound the same and the story loses both tension and interpersonal development.
But it’s always a bad sign in both dialogue and characterization when you have one character constantly saying ‘so you are actually funny’ to another character who, while having an irreverent tone, has not said or done anything which is humorous. This is especially true if that irreverent tone seems to have more to do with detached cynicism than humor. Never have one character attribute personality to another character, especially when that personality is not demonstrated.
The take on the post-apocalyptic has some odd little tweaks, mostly of a fantastical or sci fi nature. Between the mysterious, robed, psychic hero and the attacks of Sand People, it can start to feel like a post apocalypse playing out on Luke Skywalker’s homeworld of Tatooine. Yet we don’t really get into any of the meat of the story in this opening arc, just a lot of mysteries. I would have enjoyed something more conclusive in the last chapter, otherwise it seems somewhat pointless to break the comic into arcs, if it just ends in an ongoing cliffhanger. I’m not saying everything should have been wrapped up, but it’s always nice to get some smaller arcs to lead up to the bigger set pieces.
The worldbuilding is evident from the beginning, with lots of terms and phrases which, while unusual, are hardly confusing or difficult to parse. Indeed, if I had any complaint it was that the language and cultural differences were really not extreme enough. I would have appreciated some larger hints, surprises, and conflicts to show how much this world has truly changed.
So far it’s nothing that a post-ap enthusiast hasn’t seen before: wandering mystery dude, little towns, sheriffs, religious tyrants, super evil slavers, mutated ghoul/zombies. When I first heard the title, I immediately recalled the cult classic game of the same name, which was the precursor to the Fallout series, one of the most original and well-written explorations of a post-apocalyptic world (at least, the first two games). But so far, this Wasteland has failed to live up to its namesake. It’s trying, and there are a lot of ideas floating around, but the delivery is lacking. The world, characters, and plot are all present, but they aren’t doing anything to set this book apart.
Not exactely Mad Maxian, still in the tradition of post-apocalyptic sci-fi and with its own style. The art is as precise as simple. Johnston's black and white work at times is quite beautiful and unique. It's always a pleasure to read comics where the drawing is great. At one point, it seemed to me, the stories were reapeating. And that's why I did not finish Volume 2. But the first part of Wasteland never becomes less that brilliant.
(Zero spoiler review) I bought the entire set of these years ago and they have been waiting patiently on my shelf... to disappoint the ever loving shite out of me. The story appears to be some utterly bland and fairly unoriginal fare, borrowing heavily from other more successful and better stories, Dune being perhaps to the most obvious. Yet it is the art that truly sinks this one. Christopher Mitten's fairly amateurish artwork renders the story on a whole other level of tepid, with his simplistically designed characters being near indistinguishable from each other. I could barely tell who was meant to be who half the time, and I didn't care much to keep track in the first place. Both parties would need to try twice as hard for me to be half interested in this. They were half way there with the name though. What a waste indeed. Avoid. 2/5
Wasteland stands out against other post-apocalyptic comics with its wealth of worldbuilding and immersive setting; but it is hampered at times by inconsistent pacing paired with a slow-burner story. This hardcover collects the first 13 issues of the series; being the first two trade paperback's worth of content.
To start off, this is a black and white comic with some stylized art by Christopher Mitten. The art itself is a nice blend of manga action with a style somewhat reminiscent of 2000 AD. I would say it at times takes a minimalist approach to background. The panels highlighting the setting are great; but when a character is talking or there's action happening it can be murky occasionally. This didn't bother me, but looking at other reviews it was an issue and I can easily understand why it turned some readers off.
As for the story; 100 years after the mysterious apocalyptic event known as the Big Wet humanity is scraping by in small settlements and cities ruled by megomaniacal leaders. One of our main characters, Michael the scavenger, comes across the small town of Providence and quickly gets caught up in their affairs. Meanwhile in the nearby city of Newbegin, a growing religion called Sunners is threatening the power of Marcus who rules the city with an iron fist. The two dynamics converge in some interesting ways; albeit at a very slow pace. The strength of this comic is the characters; who are developed well and I became in invested in by the end of the second arc.
The worlbuilding in this comic is quite wonderful. At the end of each issue there's a one-page prose story added even further lore on top of what the comic itself introduces. Unfortunately the pacing can be near-glacial at times in favor of character drama. I find this approach to storytelling inoffensive and enjoyable, but it doesn't resonate with everyone. There's also exposition galore at odd times which can be at odds with the quiet tone the comic frequently employs.
Wasteland is a mixed bag leaning towards great potential. Post-apocalyptic comics are a niche market already; and Wasteland has the added burden of being atypical. But if you're interested in the premise despite its shortcomings you'll find a great foundation laid for what could be an epic series.
The first thirteen issues of the (eventually) sixty issue story that played out over a decade (published between 2006 and 2015), this is an exceptional start for the series, introducing a post-apocalyptic sci-fi/western with a carefully crafted mythology and vocabulary all of its own. The sparse-but-precise artwork by Christopher Mitten is very different in style to the Ben Templesmith covers but they both convey a lot of the harsh, unforgiving tone of the story.
Speaking of unforgiving, this isn't a casual read. Aside from the brutality of the world it explores, there's no hand-holding for the reader. Flashbacks aren't flagged as such and it's left up to you to figure out they're identified only by paler tones of grey. I really like Mittens' art but it does sometimes require a very careful to work out what's happening, and who it's happening to.
Normally, that kind of thing would bother me but in Wasteland, it's greatly overshadowed by such a richly detailed story that actually manages to bring some real originality to post-apocalyptic fiction. There's easily enough great material here to warrant a live action adaptation as a series. I'd certainly love to see it.
The big wet! I love comics set in a post-apocalyptic world. Learn to swim and all that...
I feel the gray-toned artwork fits the story much in the same way Walking Dead is best served sans color. The first volume does quite a bit of world building and introduces the reader to a vast array of characters. Good, evil, and unknown. Some panels need a double take to distinguish between characters given the simple line work.
I’ve started and stopped this book a few times in the past. I’m not sure why, but this feels like the right time to consume the complete series. Onward to volume 2. Oh, the Library Editions are very nicely presented.
I wanted to like this and maybe I sort of did but I was more annoyed than I was entertained. The artwork is so crudely drawn that sometimes I found it hard to tell which character was which. There was nothing to indicate when the flashbacks were happening, and the backgrounds are so plain and similar that it took time to realize what was going on in the story line. The characters had no depth or layers. What you see is what you get, so there was no real excitement or surprise to anything that happened.
It's a great series. Fascinating worldbuilding , intriguing story, great characters, perfect evocative artwork. A huge scale modern Western fantasy. Brilliant.
Well, at first I was a bit confused with who is who, mainly due to the graphics.. Not saying it's bad graphics!! Not at all... loved it! But too many characters looked alike :) Of course at the end of the issue, I was very much into it and now I just have to keep reading.. So, this is me signing off here, going for Vol.2 !
The Harvey-nominated, critically acclaimed ongoing series gets the deluxe hardcover treatment with this new massive collection! Reprinting the first 1...more The Harvey-nominated, critically acclaimed ongoing series gets the deluxe hardcover treatment with this new massive collection! Reprinting the first 13 issues of Wasteland, including the fan-favorite "Walking the Dust" prose shorts, this impressive tome chronicles the opening adventures of Michael, a mysterious wanderer struggling to find the answers to both his past and his future.
100 years after the Big Wet, Earth has been left a broken, infertile world of rock and sand. The town of Providens is like many others on the post-Big Wet planet-small, mostly illiterate, and struggling for survival. When the town welcomes a stranger named Michael into its midst, will the quiet man lead them to a brave new world or shatter what little order still exists?
I liked and disliked this book. I liked this whole apocalyptic story, where something had happened and now people were scattered and broken. I liked the pictures and how the story was told, all in all a very good graphic novel, in a style I enjoy.
But then there was the dislike part that really ruined it for me. I reached a point where I saw this women and thought oh she looks like this other woman, and I totally didn't get the story. Then I realized they were the same and tracked back. It seems that suddenly a flashback had started, and even though I read it again I was confused by it all. The story was suddenly very confusing. It made me want it all written down in a book, that would have been great. Not so great now.
I read the first graphic novel release of Wasteland and enjoyed it, so it was with some anticipation that I borrowed a friend’s copy of the “Apocalyptic” version. Revisiting this crazy, post apocalyptic world leaves me feeling once again that this is one of the better post apocalyptic inventions I’ve seen. I mean, you can guess the main elements; something really bad happened, a nutcase rises to power and a band of rebels resists. No matter how you slice it, it’s always a hoot but Johnston has a flair for character and plot. He plays his cards real goddamned close to his vest, too, so there are still a truckload of unanswered questions and mysteries by the end of this volume. I like Mittens’ art quite well and his style seems perfectly matched to this particular tale.
A century after the Big Wet, the landscape is baked hard and dry. People are surviving as best they can, forming small communities. They're largely illiterate, trading for whatever they can. The residents have their individual secrets and pasts. The newest trader to come through, Michael, seems to have even more secrets than most. When a fire destroys the town, it's time to move out. If they can trust Michael, he might guide them to safety. Or he might guide them to the fabled city. Or the fabled city might destroy everyone who finds it.
Seemed like there was more fantasy in this than post-apocalyptic landscape. Story isn't entirely clear (easily confuses), possibly because the characters are not visually distinctive in a lot of cases. Overall: meh.
A fair beginning to what is becoming a common genre of Apocalyptic worlds. Antony Johnston provides decent dialogue is what seems to be a story we have already been told . . . with the sole exception of a hint of immortality and different religions; something that has this critic just interested enough to pick up volume two.
That all being said, the art in the black & white is enjoyable and fits the genre. Wasteland, although a bit mundane (for this volume anyway), is still a great example of what comics are, can be, and provide as a story telling medium; e.g. a great example of comics simply not being heroes in tights . . . although I like that too.
Recommended to the reader who wants to invest in a long story and is already well read in the medium.
The story is what is keeping me going here. The art does well with the apocalypse theme as you follow a few characters trying to survive in the aftermath of the "big wet." Basically mother nature has taken enough and goes ape-*** on humans. This is the rebuilding society with a heavy class system (because of the new big cities leader, the Lord Founder). Their has been some major family themes (following a girl guy guy combo of Abi, Mikael and Jakob) and trust issues topped with some touches of superhuman abilities, but I am not sure where its going next. So far I think it has been a little far fetched but has me hooked for the next book
This post-apocalyptic graphic novel contains the first 13 issues of this already completed series. First picking up on wanderer Michael, we the readers are soon introduced to the inhabitants of this changed world as the landscape, structures, and settings are gradually revealed, while the larger ‘big wet’ sits tantalisingly in the background. The story was gradually built up, with characters layered in their motivations and portrayal. That it is in black and white fits within the tone of the story. The art style and story ultimately aren’t for me, but I can appreciate that there will be an audience for this work.
Loved, loved, loved it! The only problem I've got is that since it's a collection of an ongoing series, it ends with a giant cliffhanger. It would be nice if the collection held a complete story. Sure, the cliffhanger makes me want to buy the next one, but it also makes me feel like I HAVE to buy the next one. I hate being pushed. Putting that aside though, I like the world and characters that have been crafted here. Solid storytelling.
The writing is quite good, he explores the post-apocalyptic genre quite well and I also enjoyed the art which was stark and yet filled with energy but the the distinguishing characteristics of the characters where somewhat blurred so I found myself not quite knowing what was going on as I couldn't tell who was speaking or acting.
Excellent black-and-white art with some of the best use of grays and fades I've seen, both communicating clearly and having a sense of style. Complicated characters, world, and plot to the point that following them can be a bit confusing at times and it's obvious we've only seen the tip of something that goes quite deep. I want more.
Not sure what all the characters are moving towards -- something big is happening but the reader is completely left out. Needs more world building? More explanation of the sides sunners v ruiners v sand eaters.
Set in a dry and sun-baked post apocalyptic world, this is a mysterious story about a few gifted trying to survive in different ways. Great art that set an immediate tone on the story.
The way the tale slowly unfolds has kept me hooked. At the end of volume one I realized I still don't know what the hell the big secret is, but in a way that makes me want to read on!