Standard R.A. Salvatore Biased Review Caveat: Bob Salvatore is one of my favorite authors and has been for 20 years; he’s also, amongst the writers I’ve had the good fortune to meet and/or interview, one of the nicest and most generous with his time. So, any book that has his name on the cover gets an extra bump up the review scale compared to if the same book had been written by someone not named Bob Salvatore.
(Also, this review assumes you’ve read previous books in the series…if you haven’t, none of this will make any sense; if you have, it might make some semblance of sense, but not much. Not enough sleep, too much coffee. It also has SOME MINOR SPOILERS.)
With that in mind, then, this is a 4-star Bob book (might have gone 3.5 otherwise). I’ve managed to get over my initial misgivings about the return to life of the Companions of the Hall and have embraced them wholeheartedly and with all due nostalgia. One thing I’ve found interesting, however, is that, over the course of this series, I’ve found myself more engaged when the story shifts to Menzoberranzan, or at least to the denizens of Menzoberranzan opposing our heroes on the surface world. Salvatore has always had a knack for double-dealing drow intrigue, and Vengeance of the Iron Dwarf is no exception.
Without getting too spoilery, the Companions have grown almost too powerful, and though the odds are long against them, there’s never much doubt that they’re going to win (I mean, to be fair, that’s pretty much the case in any D&D-based book, but there’s rarely even the pretense of the possibility that Drizzt/Bruenor/Catti-Brie/Wulfgar/Regis won’t be able to call on some absurdly powerful spell/weapon/innate ability to deal with any given situation). And Afranfrere might be more powerful than any of them…I know Bob loves himself some monks, but, jeez.
Then, of course, there’s Jarlaxle Ex Machina, as I’ve come to think of him in recent books, dropping in to help the heroes out of impossible situations and keep the wheels turning of the larger plot turning. Our heroes are outnumbered twenty-to-one by snarling, death-dealing goblinkin and storm giants? No problem—Jarlaxle’s banging twin dragon sisters, so he’ll just compel them to help out (how good do you have to be betwixt the sheets to pull that off, incidentally? I think we all know now where Jarlaxle sheathes his most effective blade).
For all that, though…this is still rip-roaringly entertaining. Salvatore’s fight scenes are as kinetic as ever, Drizzt is less gloomy, Wulfgar’s turning into David Lee Roth circa 1984, Bruenor and the dwarves are doing dwarven things, the drow are insidiously and evilly entertaining, and there’s a decent dose of Gromph (never a bad thing). The war with Hartusk is a bit too easily and neatly resolved, as though Bob were eager to get through it and get our heroes onto the next task, but given what that task is, I can’t blame him. The next book should prove just as fun, even if it doesn’t quite reach the heights of the original Dark Elf Trilogy or the Legacy/Starless Night/Passage to Dawn triptych.