They say a ship will bring you work and a gun will help you keep it. Problem is, with all manner of ships sailing the black and more weapons and gear than you can shake a rain-stick at, if you don't know what you're doing you could end up flyin' off in some rust-bucket powered by a Capissen 38 engine, all the while carrying a pistol as like to explode in your hand as shoot straight. But don't fret ... we're here to help. Six-Shooters & Spaceships is an expansion to the Serenity Role Playing Game. You'll find everything you need to get your crew armed, equipped, and flyin' in style. In addition to 26 new ships and pregenerated crews, you'll find mules, robots, guns of all makes and models, and stuff to help you blow things up. Heck, you might even come across some Fruity Oaty Bars!
A rather useful sourcebook, though nothing stellar here, but some useful items and some nicely thought-out crews. Possible misses include some items which probably shouldn't be available in the setting, and a general thinness of the book (only 112 pages). Good if you can get it cheap, otherwise probably not worth the bother.
The guns your crew needs and the ships you need to fly…though it’s also good inspiration for other space western style games…
Six-Shooters & Spaceships was one of the first supplements for the Serentiy RPG which became the basis for the Cortex system rules that have been adopted by other game sustains since.
Basically…this is the ideal gear and vehicle guide that you’d want if you were a hero (or BAD GUY) in the verse.
The first chapter contains a variety of clothes, gear, weapons (both range and melee), and even animals (from monkeys to horses to insects and beyond) that you might carry on a transport ship.
However the bulk of the book (and my favorite part) covers the SHIPS!! The back of the book has a handy size comparison chart for all the spaceships so you know how they compare. From the giant Alliance Carrier and space stations to smaller starfighrers, you get a wide variety of types to showcase for your characters.
More importantly…you have a bunch of modest size space transports with half a dozen “unique” examples to demonstrate what a “hero ship” would look like in the verse. This inckudes handy floor plans (always a plus in a game book) and the crew of such ship and their roles. Basically they give you some handy ships and NPCs you could easily introduce to your game (or may the target of a heist like with the casino ship they offer).
The last chapter covers ground vehicles…nothing major.
Oh, and just as a warning, considering how old this book was when it came out and the limited effects from the show and movie, the ship art is fairly basic (comparable to accepted early computer graphics like Babylon 5) which is good but don’t get mad at it for that.