A magnificent book, one that showcases the potential of the Warhammer 40,000 universe. The Twice Dead King: Ruin is an intelligent piece of science fiction that creates a complex alien society, a fantastic adventure and action blockbuster, a reflection on mortality and familial obligation as well as the first Black Library book that I can recall reading to feature the word ‘silly’. The publisher, for all it’s recent diminished output, is continuing to accompany it’s traditional (good!) fare with more unusual books, and this is another example of one of these.
One of the strengths of Crowley’s previous BL novel, Ghazghkull was the way in which it used orks as a mirror to look at the Imperium; it is every bit as much of a book about humanity as it is their fungoid nemesis. We get glimpses of both these cultures here through yet another set of eyes- Oltyx’ analysis of Astartes is beautifully insightful- but Ruin takes a different tack, fully immersing the reader in Necrontyr culture and society for chapters at a time. Functionally immortal, with individual memories that can be traced back tens of millions of years, yet capable of slowing down time to take advantage of individual nanoseconds, Necrons are potentially very hard to relate to. Yet as with his prior novella Severed, Crowley does achieve this. The novel emphasises their literally alien nature whilst exploring the effects that their translation to their current form has affected their society and individual relationships in all-to-human ways. Yes, as you read you’ll relate to the experiences of impossibly ancient Xenos murder-bots only to be reminded in the next sentence of ways in which they’re still incomprehensible. There are plenty of analogues in the ways in which they communicate- emojis for emphasis, body language conveying messages at odds with what is spoken, an individual with a fascination for cleaning rank upon rank of Necron warriors, but these things are used in ways far removed from humanity.
Necrontyr culture, both pre- and post-transference is explored in wonderful detail, and it is illuminating to see what aspects were retained once they’d been granted cursed immortality. Like the Imperium of Man, and indeed the various Eldar factions, the Necrons in 40K are a doomed society in decline, raging against the dying of the light and trying to keep hold of their rapidly fading grandeur, and this novels highlights how, like these ‘peers’, it’s largely their own hubris that puts them in this position. The Necrons in this book dub anything living as part of the ‘Unclean’, which stems from a revulsion of the physical form as much as anything else, though the contempt that they view the lesser races in is palpable. Hidebound by inevitable and necessary(?) hierarchies as much as the Imperium is, Necron society as depicted in this book is a rich playground for storytelling. Tonally different to Crowley’s previous Necron work, as well as Rath’s Necron novel, Ruin has a lightness running throughout it that belies the profound sadness it sometimes has; it’s easy reading but isn’t afraid to get heavy on the pseudo-science or actual emotional heft.
It’s not all cerebral storytelling, mind- there’s no way the author wrote, say, the combat scenes in chapter 17, without anything other than a big stupid grin on his face- they’re so deliciously OTT, taking full advantage of the ridiculous capabilities of high-ranking Necrons. Everything is set up really nicely for the story to be continued, but it works well as a stand-alone novel, one where some knowledge of the setting would be desirable but not essential.
Had GW not tarried with the delivery of my copy of the special edition (I’m still waiting…), I’d have missed out on the excellent job that Richard Reed does narrating this book- the audio is really very good, and my enjoyment is down in no small to his performance.