Star Wars: Galaxies: The Ruins Of Dantooine By Voronica Whitney-Robinson, is one of the more maligned “Star Wars” novels, but it doesn’t commit any huge sins: It’s decently written in a young-adult novel kind of way, and it portrays the MMORPG game accurately. It’s quite readable, with a decent like able pair of main characters and fun cameos, but it’s ultimately rather shallow.
Although “Ruins of Dantooine” tells a self-contained story of Imperial bioengineer turned Rebel Dusque Mistflier and Rebel agent Finn Darktrin, it seems like authors Voronica Whitney-Robinson and Haden Blackman had in mind a larger saga based on the “Star Wars Galaxies” MMORPG. For one thing, like too many “Star Wars” novels, it gives the origin story of characters who are never heard from in subsequent tales. More notably, it introduces Inquisitor Loam Redge in the prologue, but he’s never mentioned again the rest of the book!
“Ruins of Dantooine” attempts to give us an Everyperson hero. Dusque is just a run-of-the-mill bioengineer, but as the story goes on, Whitney-Robinson and Blackman can’t resist describing her as being attractive – it seems that every male who meets her lets their gaze linger — and having her rapidly soak up firearms knowledge from Finn. Plus, she’s immediately assigned to a crucial Rebel Alliance mission: She must track down a holocron containing names of key Rebel cell leaders before it falls into the hands of the Empire.
I guess it’s a difficult line to walk when you want your character to be both an Everyperson and a hero. “Ruins of Dantooine” provides a standard example of how someone who considers themselves uninterested in politics would switch from the Empire to the Rebellion: Dusque is betrayed by the Empire. She’s certainly sympathetic, but we saw a similar thing happen to Kyle Katarn in “Dark Forces,” to name just one of example.
The aforementioned holocron, basically the Rebels’ answer to the Imperials’ Death Star plans, is a maguffin if there ever was one. While it makes sense why Death Star plans would have to exist, one wonders why the Rebels put so much important information in one holocron.
The entirety of “Ruins of Dantooine” takes this type of simplistic approach, something you might expect from a game-based novel. The romance between Dusque and Finn flows naturally, but it’s as standard as they come, and the authors telegraph the big twist at the end – you’ll probably figure it out at the first of the many hints they drop. Adding to the simplicity, the book entirely follows Dusque and Finn with the exception of the out-of-place prologue. Cameos by main OT characters are peppered in nicely and logically, though.
As with their previous adventures on Naboo, Naboo’s moon of Rori, Lok, Talus and Corellia, our heroes face various predatory animals in the forest and caves of Dantooine as they search for the holocron with a convenient scanner. These feel sort of like video-game fetch quests, although they are more readable than the fight scenes in the “Force Unleashed” books, as the authors at least have some fun describing the creatures. When they do encounter the ruins on Dantooine, and it’s nothing more than a bunch of abandoned buildings. Kinda felt like a missed opportunity to connect it to Kotor.
The writing was decent, but I didn’t find it to be anything special. I found it rather bland, and with such an immersive and extensive universe as this one, the writing style did a bit of a disservice to several aspects of the novel. Some of the dialogue felt too stilted and forced, and I wasn’t a fan of the predictable betrayal. But it wasn’t anything egregiously bad. It just didn’t stand out for me. Not necessarily well-written, but not badly-written either. Just in the middle for me.
Additionally, the plot moved along a little too quickly. The Ruins Of Dantooine is about the average size for a book (around 280 pages in the paperback edition), but for each plot point, there was usually only a short time spent, and the transitory periods between them were virtually nonexistent. Dusque herself also had a bit too easy of a time overcoming many of the obstacles she encountered, but…okay, she’s is a trained imperial scientist. I wouldn’t say she was written as a Mary Sue, but it was closish.
All in all, As an addition to the extensive Star Wars universe that did some of the universe itself a slight disservice with indistinct writing, but fleshed out a original character in an inventive way. I could’ve grown to like Dusque if she had been featured in more stories by authors who could give her more depth as she went on various Rebel Alliance missions. As it stands, “The Ruins of Dantooine” is a mildly engaging path-not-taken. As video-game-based novels go, it’s better than some, but not in the same league as “Old Republic” or “Republic Commando” books.