Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!
I started GMing Pathfinder 2nd Edition earlier this year, and I've been so excited about the system that I don't think I'll go back to the old 5E ever again. I picked up a few books, including this one, and I found to be a treasure trove of new content for players and GMs alike.
The book introduces four new classes that aren't on the CRB: the Investigator, the Oracle, the Swashbuckler, and the Witch. Each class has its own unique flavor and mechanics, and they are all well-designed and balanced. It also adds new options for the existing classes, such as new feats, archetypes, and multiclass dedications. There are 42 new archetypes in total that you can mix and match with your main class, giving you more flexibility and customization. Some of the archetypes are very thematic and flavorful, such as the Beastmaster, the Duelist, or the Pirate, that can lead to a lot of ideas for new campaigns. Same with the new ancestries, heritages, backgrounds, spells, and items.
Overall, I loved the amazing customization options this book brings to the table. It is a must-have for anyone playing Pathfinder 2nd Edition. It adds so much depth and variety to the game, making it more fun and exciting.
A swashbuckler! An investigator! A witch! An oracle! Lots of great classes are contained within this sucker, and even though I haven't had the chance to play as them personally, my players have. Lemme tell you, Jolly Roger the swashbuckling skeleton pirate is a real joy to observe as he backflips over tables and through the legs of his enemies, all the while ensuring that he generates PANACHE in his PANACHEmeter, kind of like a fighting game character. Meanwhile, Basil the ratfolk investigator is a true Sherlock impersonator, except since she only has room for two investigations in her head she often has to forget as much information as she absorbs. And then there's Fnerlip, the grippli witch who generates all of her power from a squidgy octopus familiar in her pocket, and occasionally casts eldritch spells via backwards-speak that emerges from the mouth of her octo-buddy instead of her own. Creepy! And awesome.
If these character ideas sound fun to you, you'll dig this book.