You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.
Mike Mason is the best-selling, award-winning author of The Blue Umbrella, The Mystery of Marriage, The Gospel According to Job, Champagne for the Soul, Twenty-One Candles, and many others. He has an M.A. in English and has studied theology at Regent College. He lives in Langley, BC, Canada, with his wife.
A couple of interesting side ventures for your Call of Cthulhu or other horror game. Rainy nights and odd Mansions, always a good starting point. Check it out.
The Saturnine Chalice is an excellent scenario. I have not run Dead Light yet, but may do at some point. The Chalice scenario makes this worth the price on its own.
As with oh so many of the 'scenario books' for CoC that I own, I have yet to play the scenarios contained within, and so cannot give a review (yet) based on an actual game session. However, I do find both 'Dead LIght' and 'The Saturnine Chalice' to be intriguing, and would like to give one or both of them a go!
The theme linking the two scenarios into this collection is a somewhat loose one, that being "Scenarios you can encounter while driving through the New England Countryside". Yet, loose as this connecting filament might be, it is an intriguing one, conjuring that feeling of a road trip, and the shenanigans (or in this case, life-ending horrors) that can be had while in unfamiliar places, cruising along on the 1920's ships of the land. In addition to the two scenarios there is a small list of 'adventure seeds' at the end that I found to be equally tantalizing. One of my players wants their character to learn to drive, and I'm gonna pull SOMETHING out of this book to terrorize them with!
This is the tenth book I've read from the lot my friend sent me.
This is yet another small book of one-shot campaigns (just two, in this case) for Call of Cthulhu, this time focusing on scenarios involving out of the way locations reached while on the road.
This was one of the less interesting reads I've had from that lot of books so far. The first module was a mess despite having a strong central concept and the book being in black and white despite using most of the standard fonts and other visual elements inherent to this era of CoC books made it difficult to stay interested. The second module is really great and the art is pretty solid despite the lack of color.