Considered one of the best JLA runs, I found it to be a very talky series which is oddly not broken up by issue covers in this collection. This is an expansive, decompressed story that felt like a Crisis or similar big crossover event. Indeed, as we find out in the second half, the entire multiverse is at stake, and only one person can save it.
While the action is good, and despite its grandiosity, nothing happens that is either memorable or significant to the DC universe. As Elseworlds stories go, it doesn’t even feel that creative in terms of its setting, which is much like the main DC universe but with a few key twists.
The superheroes initially are in a world where Lex Luthor is the mayor of Metropolis, and metahumans are targeted by the media and hate groups. This, it turns out, is just part of a plan for the story’s villain to finally achieve the power and recognition they have always craved and felt to always have deserved.
Thematically, at times it reminded me of Kingdom Come, in that they both reflect a restoration of comic book heroism in the 1990s after the 1980s series deconstructed them. The comic book industry itself almost went full Krypton with major events like the Marvel bankruptcy and retailer collapse in this decade. No wonder, then, that some creators looked backward, to the Silver Age, to what was and what might have been in some alternate timeline.
Like that book, this series includes what seems to be the entire DC pantheon. As befitting this Elseworld exploration, characters are maimed or die, reflecting (ironically) an aspect of the Modern Age, grimdark aesthetic. Thankfully, it’s an Elseworlds tale, so we know they’ll come back.
While the paneling is free form, and there are lots of dialogue bubbles, the layouts are generally rectangular and clear. The illustrations also capture the narrative well, and the coloring is vibrant in this trade paperback edition. The single-page illustrations are especially striking, even beautiful.
That the creative team got the basics right is all for the better, because there is a lot going on. It is probably one of the more complicated plots I have read, spanning from Oa to Earth to Apokolips, involving multiple villains and heroes. Someone is framing the supes to look like villains, turning humanity against them, while also methodically killing true villains, though the reason for the latter is less clear.
At its heart, this story envisions a world without Superman, who for some reason represents everything good and pure about comic book superheroes. In this way, I was also reminded of The Death of Superman, which came before this. That series has come to represent many of the industry’s worst publishing decisions and excesses, but thematically it is a reaction against the grimdark creative of the time. It’s only when Superman is gone that we realize how much we needed him, and maybe how much we took him for granted when he was here.
The reason for his exclusion in this series seems less purposeful because it is not central to the plot. The heroes don’t know Superman could exist, so there is no quest to bring him back.
Rest assured, though: there is a Kal-El, he just grew up on a different farm — but thankfully, not a Soviet commune. As with The Death of Superman, we’re reminded here that even if someone can capture Superman’s DNA, something more essential can’t be copied — his heart and humanity. His values are just as important as his powers to what makes this man super. Without them, those duplicates are hollow.
I just wish this were told in a better story, as how this all of the superheroic drama finds its way to Clark for the climactic resolution really seems like happenstance. While there is no section break in this collection to them off, the second half does not have much energy behind it, continuing some of the plot threads from the first half but without really resolving them.
Or, more to the point, because it is an Elseworlds story, none of it really felt like it mattered. A hero makes a comeback and gets redemption, committing a self-sacrifice to save the multiverse, which a strange entity is causing to collapse upon itself. So, the entire story arc does come full circle.
However, none of this felt earned by the hero, who was not working toward this outcome across the issues. Rather, it felt forced to this conclusion by the creators, in a major use of deus ex machina. Sure, a reader may have not seen this ending coming, but these kinds of surprise endings don’t yield good narrative drama or resolutions.
I was also left with the feeling that superhero comics may be better served by taking the genre forward, as I don’t think this one does. I had once thought that alternate universe stories could do that, bringing freshness and innovation to the medium, but given how so many of these stories look backwards, as this one does, I am now not so sure.
If, however, Elseworlds stories are just good stories and that (good storytelling) is its own end — and the limit of readers’ expectations for superhero comics — then the genre may be just in a self-replicating machine, endlessly reproducing its own tropes, albeit occasionally in a different garb.
Put a hammer-and-sickle on Clark’s chest, or Batman in Victorian England, or make a sidekick the mastermind; whatever. It may look different, and the audience may think it’s innovative, but it’s fundamentally the same kind of story. Readers probably want it that way, even though it may not be what they, or the art form, truly need.