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288 pages, Hardcover
First published May 1, 2004
Annie pulls out a plastic container of dinosaurs. These come with plastic palm trees, rocks, and even a volcano. They also come with a plastic floor plan showing exactly where every tree and rock should go. I place a tree on an unmarked piece of land. "No, she says, moving it. "They have to go here." [...:] "These dinosaurs have to fight," she says. I begin making my dinosaur talk. "No!" she insists. "It's like the movie," she explains impatiently. "You know! They fight and they can't talk!" (71, snipped quite a bit)Instead of imagining their own world for the toys, children get stuck reenacting some adult's ideas. Linn refutes those who say that violent shows and games are all right for children because children's play can be violent and nasty by pointing out that children's games come from within them, from their own experiences and feelings, which is healthy--whereas watching some adult's violent fantasies isn't. Similarly she discusses how the invention of "tween" as a concept for children ages 6 to 12 (after marketers noticed how susceptible unsupervised latchkey kids were to advertising) has blurred what is and isn't acceptable for children of those ages. Barbie dolls were becoming popular only among preschoolers, so a competing company invented the Bratz, which look like sassy teenagers (actually, they look like those creepy Steve Madden ads), but end up being played with by eight-year-olds. Marketers think that an eight-year-old is almost a twelve-year-old who is almost an eighteen-year-old, but developmentally, that just isn't true.