Eclipse Phase Second Edition is the post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external.
Le livre de base de la seconde édition du jeu de rôles Eclipse Phase. Nous avons ici affaire à de la science-fiction d'excellente qualité, très bien pensée et au propos éminemment politique. Tout ce que j'aime dans la science-fiction. Presque chaque paragraphe m'a donné des idées de personnages ou d'aventures.
En prime, ce paragraphe parfait où les auteurs expliquent leur façon d'aborder la politique dans leur jeu :
We’re not going to make any bones about it: this is an overtly political game, and political conflicts shape much of the setting. Most readers will be familiar with how capitalist socioeconomic systems work, so we’ve given much more attention in the setting materials to describing new and alternative political systems. If the authors appear biased toward anarchism and socialism, it's because we are — but we also need to describe how they actually work, since Americans don’t understand socialism much less anarchism. Truthfully, all sci-fi games are biased; most just happen to be biased towards the status quo.
Eclipse Phase second edition is just what a second edition should be: no major changes to the game, just a gradual polish and improvement of systems and background. So you won't find any major changes to the game, but lots of minor tweaks and turns that make it work much better and feel even better than it used to. There are some deeper changes, specially the new character creation system and the new ways morphs work and are bought, so the system as a whole is advancing in the right direction.
This is a massive book filled with an awesome amount of world-building, and a rather crunchy rules system.
The world-building creates a setting that is largely dark, with transhumanity having barely survived an extinction level event, Earth is off-limits, and the surviving factions of transhumanity include more than one dystopian government. There are elements of horror and body-horror built into the setting. Life is cheap, and large numbers of beings work in indentured servitude.
On the other hand, transhumanity IS surviving, and the players are fighting to ensure that survival. Some factions seek to make things better for more than just the hyperelites. Things MIGHT get better.
I'm not sure I have the time or interest to learn the system to the point I could run it (I'm not even trying to review the mechanics of the game at this point, but I do like that there are multiple pools of bennies players can use). I will probably check out the Fate rules for it and may possibly explore the setting using those.
A great game that allows players to explore any type of sci fi as the setting seems to be flexible enough where you can play a game in a cyberpunk or in a cosmic horror and all of them make sense in the setting. It also has a very interesting character creation where it does allow the players to basically to create any type of character including to playing animals, robots, or cyborgs or any combination they want.