Ryder Windham is an American sci-fi author who has written over sixty Star Wars books, including novels, comics, reference books, and so on. He has also written junior novelizations for Indiana Jones movies. Since 1993, he has been working on Star Wars projects either by himself or with other authors. His reference book Star Wars: The Ultimate Visual Guide had been on the New York Times Best Seller list for three weeks in 2005. Although he has written lots of books, accepted interviews, and appeared at several fan-conventions, little is known about his personal life.
Book 2 set shortly after 'A New Hope'. Investigating an Imperial plot involving the healing substance bacta, the heroes of the Rebellion travel to Thyferra. Unfortunately they are immediately captured by the Empire and only one of their number has the opportunity to free the others.
As with the first book, this one is severely hampered by being a gamebook aimed at a younger audience, with much of it told in the narratively-awkward second person. All of these elements will leave you wishing you were just reading a proper Star Wars novel instead.
The truth is though, that the framing story here is actually pretty well-written and considerably more interesting than that of the first book. It takes us to the planet Thyferra which is an important world in the Star Wars Expanded Universe and begins to explore the Imperial reaction to the destruction of the Death Star. Sadly there's just too little of the framing story to save the book as a whole.
Reasonably exciting, but with bad characterizations and a stilted feel. Maybe it would be more exciting to play but I just don't feel like the game system would add more enjoyment to the story.
Fun kids roleplaying book. This book takes place shortly after A New Hope. You take the role of a Rebel during a mission to the planet Thyferra. Fun and easy read. Great for kids who need to work on reading and math skills. They will have so much fun they won't realize they are learning :).
Unsurprisingly, this instalment is not enjoyable due to the gameplay getting in the way of the prose (yes, it's by design, but I can't shake my annoyance). The "you" character seemed a bit gullible to be believable, even if younger readers are the target audience.