Don't miss the epic conclusion to the World of Warcraft: Traveler trilogy, brought to life by New York Times bestselling author Madeleine Roux!
Aramar Thorne and Makasa Flintwill have borne their fair share of troubles. Ever since Aram's father entrusted him with an enchanted compass, Aram and Makasa have traveled the extraordinary lands of Azeroth, seeking out the shards of a legendary weapon: the Diamond Blade. The truth behind the weapon, and the terrible doom it seeks to prevent, seems to have been lost at sea with Captain Greydon Thorne. But not all secrets are meant to stay buried. As the pair struggles to stay two steps ahead of Malus and the Hidden - dangerous mercenaries and sorcerers who'll stop at nothing to gain the compass - Aram and Makasa have assembled a powerful band of their own allies. From lively goblins and fantastic creatures to mighty druids and mysterious dryads, people are drawn to the talented young artist and the formidable fighter - a fortunate fact. For in their most desperate hour, Aram and Makasa will need all the help they can get to prevent Azeroth from being plunged into eternal darkness and chaos. This epic conclusion to the World of Warcraft: Traveler trilogy is penned by New York Times bestselling author Madeleine Roux and features stunning new artwork throughout.
New York Times Bestselling Author of the ASYLUM series, Allison Hewitt Is Trapped, Sadie Walker Is Stranded and the upcoming House of Furies series.
MADELEINE ROUX received her BA in Creative Writing and Acting from Beloit College in 2008. In the spring of 2009, Madeleine completed an Honors Term at Beloit College, proposing, writing and presenting a full-length historical fiction novel. Shortly after, she began the experimental fiction blog Allison Hewitt Is Trapped. Allison Hewitt Is Trapped quickly spread throughout the blogosphere, bringing a unique serial fiction experience to readers.
Born in Minnesota, she now lives and works in Seattle, Washington.
When I first embarked upon this series, I was not expecting much. It's in the Young Adult genre after all, and published by Scholastic, so my hopes were pretty low. And, I must say that I was pleasantly surprised and extremely pleased with this charming entry into the World of WarCraft universe. And, I think I might have to reevaluate my general opinion of the Young Adult world in particular.
If you asked me at the end of the first book, or even the second book, what this story was about, I would have quickly answered that it was about a young boy named Aramar and the search for his Father's legacy. Having completed the third book and reflecting back upon the other two, this was really the story of Makasa Flintwell; hands down. She displayed the most growth as a character, being forced to confront her own sense of self on a regular basis, growing and adapting to change, and ultimately accepting her new place in the world, rising to become the true hero of the story. Aramar was fundamentally the same person beginning to end, which is not to say that he was wrong or bad, but his naïve optimism was omnipresent and always rewarded.
I'm happy that the story did not give in to the redeemed enemy trope in regards to the main antagonist (but it teased it), although there was a secondary antagonist to whom this could apply, but Valdread was never really a kool-aid drinker to begin with. And his ultimate fate makes me happy to no end. An undead hero (who is not a Vampire) will always appeal to me.
The WoW gamer in me is also very happy that The Outlands features in this story, as I feel that with all of the later expansions, books, etc., that The Outlands often gets pushed away as the forgotten, red-headed stepchild...especially after it was replaced by sleak, sexy Iron Horde Draenor.
I should also give tremendous kudos to the author, for she made me tear up, smile, laugh, and reflect more than a few times upon reading this book - and that's far beyond my normal reaction to books, being the stone-faced, stoic that I am. I will definitely have to pursue her other works.
Why was this last book of the trilogy written by another author? One who doesn't seem to really have read the first two? And no editor to catch the differences? Lots of the story twists didn't really make sense to me and it got so dark that I am not sure if my 10 yo nephew should read this one. But of course he wants to know how the story ends.
Der 3. Teil der WoW Reihe Traveler und auch der Abschluss einer fantastischen Reise. Voller Abenteuer, Gefahren, fantastische und trauriger Ereignisse.
Aram, Makasa und ihre Freunde müssen auch hier so einige Wagnisse und Ereignisse überstehen.
Wer WoW mag kann sich hier wunderbar hineinversetzen und die Landschaften beim lesen genießen. Auch für jemanden der WoW nicht kennt, findet ich die Reihe zu empfehlen. Die einzelnen Illustrationen, rahmen das gesamte Paket wunderbar ab und sind in jedem Band ein heileit.
The ending of a trilogy where enemies become family/friends and finding a your true calling.
This was a bit slower/drawn out. I felt like the story really focused on Aram’s life while the other two novels focused on the adventures. However, anytime a book makes my eyes water is a good book in my eyes.
I have to thank my husband for gifting me this trilogy and learning a difficult side of World of Warcraft.
A joyous and heart-warming end that feels oddly paced. Traveler is right, this novel spends a lot of time covering much of the setting in quick fashion. I also feel like Telagos was barely fleshed out, especially with the importance and reveal of the seven that was repeated a few times.
It ended in a hopeful way and did feel quite uplifting, but I think a few more pages would have done wonders for some extra characterization.
The series is about unlikely friendships, the value of compassion, bravery, and belief in doing what's right even when it's difficult, with a good sprinkle of magic throughout. What's not to like?!
This final installment felt like it was of a faster pace than the others, but I enjoyed it for that - there was a sense of urgency. It was touching and it ended well. Love it when the final book of a series ends well - so rare these days!
A fun adventure with some new fun characters (Love the new Tauren) but a disappointingly rushed pace and a conclusion that feels like it was written for a different setting.
Still worth reading, but it feels like two or three more books worth of content were compressed into one.
A great ending and also a very fun adventure. The cast is likeable and I do like that they use creatures that are not often in the spotlight of the lore like Gnolls and Murlocs. I do hope we get to see them in the future maybe as part of a quest chain in the game.
Very disappointing last book, while the covers getting progressively more imaginative parallel to the main character's drawing abilities improving is an amazing detail this last book is a great example of pretty much everything I hated about YA books back when I was the target audience.
Probably the weakest part of those three books. Don't quite understand the change of authors but still Roux writes in a similar way. Unfortunately many situations started to feel to unreal for me, too much and at the end somehow rushed and cheesy
A gripping and action packed finale in an entertaining sub-series of the World of Warcraft book series. This book is aimed at young adults but is still an enjoyable instalment for fans of the game.
In comparison to the other two books a fair 4,5. some plot twists were a bit much (not expected at all but - how things unfolded eventually, like one too much unexpected twist of relationships.