Best-selling authors Amanda Conner and Jimmy Palmiotti deliver a Wonder Woman story for the ages as she sets off in search of her lost love and must do battle with the deadly Cheetah!
Joining Wonder Woman on her search for Steve Trevor is none other than his commanding officer and jack-of-all-trades Etta Candy! The two quickly find themselves trapped in a mysterious storm and land on a mysterious uncharted island. Is this where Steve went? If so, he may not have survived as the island is overrun with lost relics of the past, present and future all colliding at once! As if things weren't bad enough, lurking in the shadows is Wonder Woman's deadliest foe, the Cheetah!
Husband/wife team Amanda Conner and Jimmy Palmiotti team up with their Harley Quinn colaborator Chad Hardin to show how far Wonder Woman will go to get the man she loves back, while literally going through the past, present and future to find him!
Amanda Conner started out in comics working small projects for Marvel and Archie while working as an illustrator for New York ad agencies Kornhauser and Calene and Kidvertisers. working a number of launches and campaigns such as Arm & Hammer, PlaySchool and Nickelodeon.
However, loving comic books and cartooning the most, Amanda found herself working for Marvel on their Barbie line (much of Amanda’s covers inspired designs for the line of Barbie toys), Disney line which included the Gargoyles books. At the same time she was illustrating “Soul Searchers & Co.” for Claypool Comics and worked on other Marvel projects, such as Excalibur for the X-Men line and “Suburban Jersey Ninja She-Devils”.
During an assignment for Crusade (‘Tomoe’) she and Jimmy Palmiotti became a real team as penciller/inker.
Amanda then moved on to do what is probably one of her best known works. She did several years as penciller on the hit series “Vampirella” for Harris Comics and drafted 24 issues. While illustrating “Vampirella”, Amanda worked with the top writers in the field, Grant Morrison, Mark Millar and Warren Ellis.
Continuing to expand her horizons, Amanda illustrated the best-selling crossover “Painkiller Jane vs. the Darkness”, and went on to work on “Painkiller Jane” #0 (the origin book). She also wrote and illustrated a story for “Kid Death and Fluffy”.
Since then, Amanda has worked on many of the top titles in comics such as “Lois Lane”, “Codename: Knockout”, and “Birds of Prey” for D.C. Comics Vertigo line, “X-Men Unlimited” for Marvel, co-created “Gatecrasher” for Blackbull Comics, and “The Pro”, an Eisner nominated creator owned book for Image Comics with Jimmy Palmiotti and Garth Ennis. Recently she worked on the highly publicized Before Watchmen: Silk Spectre series with Eisner winning creator Darwyn Cooke.
Amanda’s work can also be seen outside the comic book community in such places as ABC’S Nightline, the New York Times, Mad Magazine, the new sci-fi Stan lee “So You Want to be a Superhero” series and the upcoming Disney Underdog movie character designs for film and television, character designs for the Los Angeles Avengers stadium football team and is featured in a Biography magazine commercial on A&E. Amanda does spot illustrations in “Revolver” magazine each month and has had a huge success with the JSA Powergirl miniseries in previous years, each issue going into 3rd printings.
She continuously produces cover work for Marvel Comics, DC Comics and an assortment of independent titles.
With PaperFilms co-founder Jimmy Palmiotti, they are currently working on the highly received Harley Quinn series and other Harley Quinn related titles for DC Comics, in addition to several upcoming DC related projects. Garnering national attention and sales results, the team continues to receive accolades for their work on these titles. The new relaunch of Harley Quinn for DC in the Rebirth line garnered an estimated 250,000 copies ordered.
This was an okayish read as we see Diana rescue Steve or rather go on the search for him and lands on some mysterious island where the rules of Space-time seems to go wild and then we have her confronting a tiger named "Odio" and then along with her crew and also Jonah hex for some reason goes to find him and then Cheetah, a Princess named Sibella shows up and what was a rescue mission becomes a space flight with some interesting but predictable twists, the mystery being Can Diana save her friends and maybe these mysterious enemies?
Its a slow read for sure and it was one of those Walmart books so there's that. Do read it once. Its alright and makes for an interesting read with solid art and shows Diana being the hero. Also some good moments for Diana and Steve together so their fans will love this ;)
DC collects Wonder Woman's adventures in Wal-Mart (Not really but this story was serialized for some 100 page giants that were sold there.) All of these stories for Wal-Mart have a Silver Age throwback feel to them. They're a bit goofy at times and very fantastical. Still, it's a fun all ages story and all the characterizations feel right so someone could read this and then step into the WW monthly comic if they wanted to read more easily.
I elected to give this a whirl (in digital floppies) because usually I like Amanda Conner's work. Now keeping in mind that these were serialized in 100 page specials that were sold through Walmart... (as in not in continuity).
Points to Conner for going to the core concepts and character points of Wonder Woman and her supporting cast. Steve Trevor remains hopelessly in love with Diana, the revamped Etta is smart and resourceful, and Diana remains the template for the ultimate woman.
Now some might take offense at that. I'm not talking about her looks, or out of date costume. The Diana I'm talking about is smart, compassionate, and believes in holding others to her ideals (something George Perez and Phil Jimenez I thought did well when writing her). Yes, her lectures can be a bit on the exposition dump side.
But, Diana telling another princess that abusing her subjects is wrong, that the other princess must be a leader, set an example for others by treating them with respect, nothing wrong with that message.
The time travel, action scenes, and minor mysteries are ok, not great.
Suggested for those who might be looking for a mildly old fashioned, or classic take on the characters.
Basic plot: Wonder Woman, Steve, Etta, Jonah Hex, and Cheetah wind up on a mysterious island in the Bermuda Triangle that is even more mysterious than it seems.
The story was good, if a bit convoluted. I think Jonah Hex was there just because the writer liked him, because there was really no other reason for him to be there. He's a fun character, to be sure, but completely unexpected. The art was decent, very colorful. The pacing was good, too. Overall, a nice little adventure.
This was fun. I mean, I don't understand why Wonder Woman losing her powers is always a thing in comics. It doesn't seem to happen to the male superheroes as much, and I think it is stupid. But luckily, they course correct that.
What I really enjoyed is how WW is drawn. She is beautiful but not skinny. She looks like she should look.
This entire review has been hidden because of spoilers.
Amanda Conner, is that the new writer for Wonder Woman, I wondered. Is this yet another reboot of the numbering? Or is it just a miniseries?
It turns out, not quite any of them. This is the serialized storyline from some of the DC Giants being sold at Walmart.
And as a serialization, it's pretty great. A constantly cliffhanging story told in little bite-sized bits. It really keeps you reading. And it's got a really evocative plot, with everyone stranded on a timelost island (timeLOST, one might say).
The probably is that the writing is entirely juvenile. The dialogue is often cringeworthy, and that serialized storytelling just doesn't hold up as a bigger plot. The story behind the timelost island turns out to be really uninteresting (also, unbelievable) and there are at least a couple of heel turns of characters that are entirely unearned.
I felt like I was reading a comic for 8-year-olds, and perhaps that's what this was.
A História em resumo é: Steve Trevor vai fazer um teste de um avião bolado e no meio do oceano sem nem aparecer nos radares nem nada uma tempestade surge e desaparece o moço, segundo a descrição da Amazon foi no triângulo das bermudas mas isso não foi citado em momento nenhum, a mulher maravilha e sua companheira vão atrás dele e acabam descobrindo que ele está em uma ilha misteriosa em que os poderes de Diana não funcionam direito, então começa a jornada para resgatar o Bom Soldado e Estreiar um remake de Lost.
A melhor coisa da história é a própria mulher maravilha, esse lado da personagem que é divertido, confiante, sábia e que resolve os problemas nas palavras antes de realmente partir pra ação carrega todas as viradas de página pra saber o que vai acontecer na próxima já que a trama em si é bem fraquinha, a comparação com Lost é mais do que justa tendo em vista que os mistérios são bem melhores do que a resolução em si, a vilã é completamente... descartável, os motivos são pifeos e seu desfecho é completamente nulo de qualquer sentimento, as adições de cast são interessantes mas menos aproveitados do que poderiam, uma das chamadas da história é que "nossa heroína terá que se unir a uma de suas maiores inimigas para poder escapar dessa roubada" a personagem e questão foi reduzida a "MUHAHAHA MATAR É BOM DEMAIS, vocês tentam conversar mas isso é muito chato" enquanto o outro bem é o que menos faz sentido, tem zero ligações com o motivo de todo mundo está ali mas o que tem o melhor desenvolvimento e melhores interações. Não é a melhor história de super heróis que eu já li, não é a melhor que eu já li da mulher maravilha, mas tendo em vista que a última experiência que tive com ela em uma hq foi idiota e frustrante, essa é só idiota.
Para se ter um contexto, este quadrinho foi publicado de forma atípica nos Estados Unidos. Primeiro, as histórias de Mulher-Maravilha: Volte Para Mim era publicada de oito em oito páginas em um encadernadão chamado Wonder Woman Giant, que era vendido exclusivamente nas lojas da Walmart. Completavam o encadernadão outras publicações republicadas da Mulher-Maravilha e outros personagens. Volte para Mim, portanto, era o chamariz da publicação. A história foi republicada em revistas separadas nos Estados Unidos e, mais tarde em um encadernado, forma como ela também veio para o Brasil pela Panini. A história é incrivelmente divertida e desperta nosso sentido de maravilhamento, reunindo a guerreira amazona com Jonah Hex, a Mulher-Leopardo e uma princesa alienígena. primeiro numa ilha perdida cheia de perigos e depois no espaço sideral. Tudo isso em busca de Steve Trevor e seus amigos. É uma HQ despretensiosa e muito divertida, se é isso que você está procurando, esse é o quadrinho da Mulher-Maravilha e não sua mensal. Além disso, os autores acabam fazendo um subterfúgio para localizar a HQ de outra forma pretenciosa: fora da cronologia. E está tudo certo com isso.
I read this despite my initial misgivings. I don't like Connor's work with Harley Quinn, at all, and I was a little concerned she'd bring the same energy to Wonder Woman. Fortunately, that's not the case at all. Connor actually writes a really good Wonder Woman. I'm taking this as a Diana who's relatively new to Man's World, and if that's the case, Connor really has her voice down. She also did a fine job with Steve and Etta as supporting characters.
That said, the story is terrible. It feels like a bunch of random stuff thrown at the wall to see what sticks. Which is part of why I didn't like Connor's Harley Quinn, actually. I mean, there's a giant talking leopard, an alien princess, evil beings made of pure light energy, kaiju, arena combat, and, for some reason, Jonah Hex. None of these things really come together in any coherent way. It's just a bunch of stuff that happens. Now, this was originally published as a bunch of shorts in some kind of special comics sold at Walmart, so that format may have had something to do with the mess that is the story. No part had a lot of space to develop a story, nor space to recap in the next issue. But that just means Connor should have cut about sixteen story elements to make this hold together.
It's been a while since I've been on an adventure with Wonder Woman. Add in the team of Amanda Conner, Jimmy Palmiotti, and the pencils of Chad Hardin - who together did such great work on their Harley Quinn run - you can imagine how excited I was. Also, this book being a self-contained miniseries only added to my anticipation. Unfortunately, it didn't work out for me. The story is good enough involving an island in the Bermuda Triangle full of mysteries before moving to a deep-space battle arena where the Amazon Princess has decisions to make. the ending was excellent being clever and magnificent in its scope. The artists changed halfway through with Hardin being replaced but it is not a drastic change and not really noticeable. The problem I had was with the writing and the neck-breaking pace. At times the book seemed like a potboiler with endless cliffhangers and brief chapters where the characters seemed to do little other than advance from one peril to another. Also, the humor that Palmiotto and Conner do so well was seriously lacking in this book. They seemed to have the restraints on and it shows in the characters' interactions with one another. I still liked the book and WW is well written, which is always a plus, but I wish there was more of the biting humor
It's important to be in the right headspace for this book. Here, Amanda and Jimmy are channeling that old school Sam Raimi Camp and if you aren't on board with that kind of thing then you aren't going to have a very good time. Given that this is coming not to long after the more grounded and serious Rucka run, I can imagine people getting some serious tonal whiplash.
That being said, this title is delightfully indulgent fun. The dialogue is cheesy, there's always something ridiculous around the corner, and the action does not stop. Sure it's a bit odd for this kind of thing to be Diana's story, but the writers find a way to make it work.
If anything, it runs a bit too long. I feel like it would have been benefitted to be cut in half and devote the rest of the page count to a smaller second, smaller story. Other than that it's a fun enough title, especially if you are a fan of this particular creative team.
3.5 Stars. When Steve's plane vanishes over the ocean, of course Diana is going to set out to find him. Drawn into a adventure with a space princess and Etta, and a younger version of Cheetah, and Jonah Hex (not sure why they selected him...) Diana, in true Wonder Woman fashion, saves the day, undermines the plot, and teaches the bad guys a lesson that will make them be better people. Typical story, though still good. Not canon, as it was a multipart story printed in 'comic magazines' that were only available at Walmart as part of a deal with DC. Good for a one shot Wonder Woman story, if you'd like a place to start.
Palmiotti and Conner doing a female hero for DC normally guarantees a fun read, but the knockabout, sometimes naughty sensibility which made Starfire, Power Girl and especially Harley Quinn so joyous is completely absent here. Maybe it's that, for all her roots in loopy kink propaganda, Diana is fundamentally a more sensible character; maybe it's that this story was originally printed in Wal-Mart exclusives, so editorial's hand fell even more heavily than usual. Either way, it ends up as just one damn thing after another, neither its nods towards the fourth wall or a slew of guest appearances enough to give it any sense of purpose.
This book collected short little "bonus" stories that ran through various other comic issues. And, yeah, it kind of reads that way. It doesn't feel canon, and while I won't say it feels corny, it does feel... well, separate from the canon. That said, for what it is, it's a solid read. If you're wanting a Wonder Woman adventure where the stakes aren't all that high and where everything works out in the end, then you'll enjoy this book.
A lot of people seem to hate this one, but I thought it was a lot of fun.
I definitely enjoyed the first half more, and was a little disappointed when (spoilers) everybody went to outer space and the storyline became Thor Ragnarok with some stupid “light lord” villains, but overall this was really entertaining. I want more of that giant jaguar.
Bears rescuing firefighters from raging walls of flame, an out-of-place Jonah Hex cameo, and an admonition not to run from whirling bladey balls of death, because "You'll misalign your fracture!".
The classic Wonder Woman stand alone. Crazy and silly with shallow character development and no real meaning in the end. Its fun but it's like a superhero version of a 90s sitcom. Just an episode that will never be brought up again. A fun distraction but certainly Diana at her most mediocre.
Not great but funny at times. The relationship between Diana and Steve was cute, and each character had a proper personality. The art was pretty good, but the story was slightly boring and predictable.
Amazing art, interesting plot, unique characters, good values, and lots of action! Loved this book about Wonder Woman, our fantastic superheroine, fighting her way a delicious science fiction plotline and a mission to save her boyfriend and his team of Air Force pilots.
A story that is what it needs to be. A quick paced Wonder Woman adventure which comes at you from a lot of angles...with the hope of delivering new readers.
Not the best Wonder Woman I have read. The story felt like the writer just kept trying to one up the previous page plot point. Also not the best art at times.
this was good. the art was great and colorful. etta was wasted on this and barely used and at times out of character but i do enjoy when stories use etta (every version of her).
This was a nice bit of fun. It's standard Conner and Palmiotti: whacky, quirky and romantic. There are some unexpected twists, too. If you like their other work, you'll enjoy this.