The two listings for The Statue of the Sorcerer & The Vanishing Conjurer (also called The Vanishing Conjurer & The Statue of the Sorcerer) are the same book, published back-to-back with two front covers and no back cover.
It was published jointly by Chaosium and Games Workshop with two different stock numbers but the same ISBN: 0-933635-30-3.
US Edition (Chaosium): Stock #2318 UK Edition (Games Workshop): Stock #010176
The Vanishing Conjurer (24 pages) by Mike Lewis and Simon Price London in the '20s and scandal is threatening to rock the entertainment world. Something is lurking at the heart of the Inner Brotherhood of Magic, the select club for stage magicians. Can the investigators impress the examiners with their tricks to infiltrate the Brotherhood, and finally discover what really happened when the conjurer vanished?
The Statue of the Sorcerer (36 pages) by Chris Elliott and Richard Edwards An exciting investigative adventure set in San Francisco during 1925. A seemingly innocuous death in the seedier side of town draws the investigators into a complex web of intrigue and presents them with a series of enigmatic puzzles. Is San Francisco threatened by the Elder Gods?
How? Gotta read down this library (and maybe decide if I want to sell some / make room).
What? This book is a co-production between Chaosium and the British Games Workshop, and I'm curious what the back story is, but the resulting book has two adventures, back-to-back. (Which was popular in sf paperbacks -- well, at least Ace had their whole Ace Doubles line -- but which I don't think I've seen a lot in RPGs.)
The two adventures are... well, almost 40 years old.
The Vanishing Conjurer: the PCs get asked to look into a stage magician who has gone missing. Was it internal drama between him and another magician about his new act? Or might it have something to do with the Chinese head of the Brotherhood of Magicians? You have to inveigle your way into the Brotherhood to find out! (This adventure could use a sensitivity pass, or at least a find-and-replace for the words "orientals" and "inscrutable.")
The Statue of the Sorcerer: Dashiell Hammett(!) asks the PCs to help investigate the mysterious murder of an ex-colleague (shades of Maltese Falcon's opening), which leads them eventually to a cult run by an immortal. How can he be stopped? Well, luckily there's an NPC who can solve the problem for the PCs.
Yeah, so? To be completely honest, I am prepping for a routine colonoscopy, so maybe I'm not in the best mood, but woof, I didn't like these adventures, possibly for obvious reasons: the first is too racist, the second is too dependent on a non-PC.
Oh, and also: they are not organized well, though perhaps I should cut them some slack: 40 years on, we know a little more about how to present information for the busy GM. Back then they were still telling people "make your players learn a card trick in real life, then judge how well they performed."
But is there something to save here? As usual with Chaosium books, they have nice maps and handouts. The Vanishing Conjurer could be retooled, with some help from the Prestige, into an investigation of a long-running feud between magicians that then turns out to be an unrelated cult -- I'd just maybe cut out the "inscrutable orientals" angle.
The Statue of the Sorcerer is... I don't know, there's a long tradition in these horror adventures of the PCs being observers to some terror they can't stop, and there's a lot of good work here about library research, but I actually am not sure what I'd save.