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Game Anim: Video Game Animation Explained

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What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features

256 pages, Paperback

First published January 14, 2019

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Jonathan Cooper

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Displaying 1 - 3 of 3 reviews
Profile Image for Valentine.
23 reviews12 followers
June 20, 2019
I really liked this book. A certain amount of it was review from what I've learned about film-making and animation from other reading/research but there were also a lot of considerations especially for game animation that were also interesting.

Every so often I felt a little bit out of my depth, where a concept I'm not fully familiar with felt under explained, but as I'm relatively new and self taught when it comes to 3d modelling and animation, maybe this is something that I would have already known about with a more formal education.

I would have liked some more technical info, but browsing the book website it looks like the tutorials there might cover most of the things I felt like I wanted to know more about.

Including information about the actual process of production was a good call. I imagine a lot of people getting into studio work don't really know what to expect, so the author covering a number of different disciplines, what their concerns might be, and how they typically might interact felt like a really good inclusion.

Overall, it feels like a solid reference. It gave me a lot of things to think about.
Profile Image for Mason Jones.
5 reviews9 followers
January 10, 2021
Good insights into how game Animation workflow runs. A few applicable tips here and there, but most of the learning will be based on hands on work actually animating first. It mainly felt like an enhancement of knowledge one should already have before reading.
1 review
March 23, 2021
Invaluable

This book has been invaluable to me about setting up an animation pipeline for my game studio. Highly recommended, especially for beginners.
Displaying 1 - 3 of 3 reviews

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