Virtual reality technology is no longer confined to computer-science labs and high-tech theme parks. Today, head-mounted goggles, sensors, and haptic control systems are tools for immersive journalism, professional development, and clinical therapy. In this novella, award-winning science fiction and fantasy author Elizabeth Bear and artist Melissa Gay imagine a near future informed by visceral VR simulations to catalyze positive change.
We Have Always Died in the Castle is the first story in the Crowd Futures project from Arizona State University. An experiment in collaborative storytelling, Crowd Futures brings authors and illustrators into dialogue with members of an intellectually curious public to participate in the creative process by proposing scenarios, sharing ideas, weighing options, and navigating the uncertainties of our looming scientific and technological discoveries.
This cool little novella takes a look at how virtual reality might be used to help people with growth and introspection - or not.
In this piece of speculative fiction, Bear explores how being viscerally present in a puzzle scenario over and over could allow people to analyze their own reactions, especially if they're not the type to look a therapist in the eye. But instead of being preachy and didactic, it's a gothic ghost tale set in a creepy castle over the sea. Bear has an excellent eye for imagery, and this is more immersive than I was expecting. Plus, there's some very cool illustrations.