When Martin Fuller finally got to visit the pyramids in Egypt, the would-be archeologist did not just achieve his dream… He also unknowingly fulfilled an age-old prophecy. Because there was a reason why the young man had been hearing voices since he was a kid and why he had been fascinated by the majestic tombs made of limestone. By setting foot inside the Great Pyramid of Khufu, he will learn the truth; a truth that will send him all the way across the galaxy.
Transported to a planet on the verge of a catastrophic invasion, Martin will be tasked with protecting this foreign world from the powerful beings about to land and harvest the souls of its unsuspecting inhabitants. To help him in this mission, Martin will be granted command over a production facility that can build basic defense mechanisms. However, that stronghold is too ancient and decrepit, and the units it can manufacture too lousy and clumsy; especially in comparison to the invaders’ powers which—as Martin could witness from the vision he experienced when his mind was captured—seemed godlike and completely unstoppable. Still, if Martin wants to ever go back home or even survive the war to come, he will need to search for a way to fight back. And that will go through finding how to upgrade his units and develop new weapons as well as combat strategies.
He has to hurry. Because if dealing with that ominous threat wasn’t bad enough, he will have to compose with the nations comprising that strange world and which see his arrival as a danger to be stopped. Will Martin be able to have them hear reason, set aside their quarrels and cooperate before they’re all annihilated?
Archeologist Warlord: Initializing is a dungeon core-like work of fiction belonging to the LitRPG genre, and the first book in a series to come.
Beware misleading marketing: not strictly a "Dungeon Core" story.
It still belongs to the general genre of base-building intelligences that you get Dungeon stories, but it's not about dungeons and adventurers. It's basically the prelude for a massive RTS battle (that lies in the future of the series).
I liked it, though. It's got problems; the descriptions of game-style mechanics are absolutely clunky and feel forced, vs the world-based story. But the chinese and arabian-nights style cultures are ok, and the hints of japanese and indian ones promise basically a smorgasbord of earthen cultures to come. Set against the Aesir, basically.
A dungeon core story but without the dungeon. This was not as enjoyable for me as I thought. The protagonist is somewhat bland, as are some of the other characters. The magic systems are, in my oppinion, not well explained and the story in general was dull to me. The setting is interesting though, and there is potential for the story. Nice to see a bit of Egyptian, Chinese and Arab lore mashed together. But again, the end result was very "meh". I'll call this series a bust for me.
Firstly, this book is not LitRPG. Secondly, I don't think the author knows what it is either.
We have a bit of Portal Fantasy, a pinch of Dungeon Core, some regular Fantasy and a smattering of Wuxia.
With all of that in place, we are just left with an unfocused story that plods along, with some parts being interesting and entertaining but at the end of the day, the whole is lesser than the sum of its parts.
Also, there are some plot choices that were made that make little sense besides shock value and furthering of the story on a set of rails.
Might pick up the next one if I don’t have anything to read.
Overall enjoyable enough, though unless the teaser for the next one draws my attention I'm not likely to continue since I found the politics, especially the back-stabbing involved, to be a bit much. Also don't think the MC would stay sane for too long unless something major changes to help him.
Better than a lot of Dungeon Core stories, but the main character is super bland and displays almost zero personality throughout the book. The story also tends too much towards long passages of telling me X troops are doing to Y in very clinical and uninteresting fight scenes.
The main character supposedly was an archaeologist... but archeology was not needed to take command of the pyramids and manage them. It's almost like governance or management of a hive, borg-like structures. Everything is harder because main character has no governance, diplomacy, politics, administration, engineering, mechanics, etc. abilities, experience or skills... The pyramids and mechanical/golems are not mobs from a Dungeon, nor is there a Dungeon Core, (mana management, etc.) Again it's more Sci-Fi than Fantasy. There are no Beast-Spirit-kin, no real magic (aether, mana, magic energy usage)... Without really having a purpose or reason to stay, main character was "killed-off" in his original world, but what is driving the main character to "manage/direct" this hive-like/borg-like structure??? and more important, WHY??? Borgs do it to replicate and dominate, hives are almost the same, but if the main character was a "human", why has he decided to fight for the side of the "pyramids"/hives/borg-like-golems-from-this-other-world?? The main character, Mar-Tin is already "dead", and just bits in the main frame so, what motivates a "former human" to keep going, working without recompense/salary/motivation?? Where I'm going with all the questions is, that I believe that there are more plot holes and theme sieves, that actual story...The author "builds and builds and builds and grows and grows and grows", but Mar-Tin (Martin), is not a plague, not a Borg, nor is he a non-sapient golem, that exist to replicate, grow and consolidate... So, this story needs a lot of work...to polish out the plot holes, to make the story have common sense, be rational and logical... An archaeologist really has no place here, unless, his last name and personality are those of Doctor Jones (Jr. or Sr.)...
I found this title to be misleading, I don't get how this is a dungeon core book. I've read a lot of dungeon core books and this doesn't match up. That doesn't mean the book isn't interesting, because I found it to be a good story that has an interesting plot. Just don't go in thinking that you are reading another dungeon core book. I'm highly interested in seeing what the author has in store for book two. I recommend this book for it's innovative twist and interesting storyline, not it's title.
I don’t usually review books. Because i simply suck at it. But, I come across stories that must be reviewed; even by me. So the review. This was supposedly a dungeon core-litrpg??? I see the whole core, and spirt-conscious setup here, no dungeon tho. The story was engaging nonetheless, I actually read it in one sitting only stopping for breaks and ignoring calls so I highly recommend it for those who like the whole transmigration plot and hapless youth with a mountain load of problems and decisions that have a small measure of game like qualities. 4 stars from me
i don't like the main character, he is too stupid to be call naive ,i knew the the writer want to make a reason for the main character to want to help them but he shouldn't be so trusting to people he met for the firs time telling them all about him self and his secrets, like that he came form another world and that his core is in that pyramids over there if you destroy it i will die, oh and i can absorb souls too since you obviously needed to know that.
The book was good. But there was so much Descriptions something that could be said in a sentence with 3 paragraphs. I found myself skipping whole pages trying to find dialogue. And once I found dialogue I realized I did not miss much in those pages that I skipped. This story is about a man who can hear ghosts and has a strange fixation on the pyramids. He is taken from his world to fight on the behest of another. He is basically an AI. He lives in a pyramid and he creates constructs and tries to find other pyramids to increase his power. He hopes to fight an enemy that will come through portals and will eat the soles of all they defeat. So you have him trying to create alliances with two different countries while gaining power to fight these are powerful beings.
This entire review has been hidden because of spoilers.
A hard book to rate for two reasons. The first is that the book lacks story resolution, but as this approach is apparently widely accepted in dungeon books how is this to be judged? Second, the author tried my patience by dwelling overmuch on humanity's tendency to act against its own best interest. I am an escapist reader so that bit of realism wasn't enjoyed by me. Still, the author does a good job of telling the story and creating a fairly interesting world, enough so that I don't regret buying this book and will continue on to book 2.
There is a race of extremely powerful vampire-like cultivators who use the humans on several worlds like cattle, showing up every couple of centuries and "eating" everyone but the few needed to repopulate. However, the "vampires" left matters too long in one instance and a society developed the pyramids as a method to combat them. Martin, from earth, is chosen to head up this effort. Unfortunately this highly advanced society didn't know how to build things to last so Martin find crumbling building and exhausted resources.
Starting from little better than scratch in mountains between two civilizations, Martin first makes contact with a mission from the desert dwelling people (think Arabs). There is a new power rising in the "Arab" states that favors slavery and a kind of economic fascism. The mission Martin encounters was seeking a new trading route through the mountains so that one of the last kingdoms opposing the "fascists" could continue to thrive while holding them off. Martin is able to muster enough resources to save the mission from the marauders sent to kill them and so a partnership is begun with Martin using his resources to build and patrol a road from his mountain facilities to the kingdom.
Martin continues expanding to known pyramids since they have the resources he most needs. In so doing he makes contact with the humans on the other side of his mountains. These humans are essentially imperial Chinese and they do not trust Martin even though Martin bends over backwards for them, helping with flooding, food dispersal and even helping the empress overcome her treasonous advisors. Still, the imperials refuse to trust Martin, going so far as to attack him under the guise of the advisors ordering the attack.
Still Martin aids the imperials against the many attacks the advisors instigated in their attempt to take control from the Empress. The worst comes from this world's version of Japanese since the magic used by the pseudo-Japanese requires blood. Therefore whenever the Japanese conquer a city they kill everyone.
Another attack comes from this world's version of India. This attack, however, halts rather than fights since its leader is actually reasonable and only wants independence. The "Indian" leader knows that actual fighting will likely do his cause more harm than good so he enters into negotiations with Martin, whose automatons block his troops. It turns out the "Indian" leader has been sent actually honorable Japanese troops (who use only their own blood to power their magic) because the despicable Japanese leader did not trust the honorable Japanese to follow his orders. Martin works out a plan for the honorable Japanese to return home and supplant the despicable leader.
The imperials also face pseudo-Mongolian horse raiders on another border. Those raiders have always relied on speed and stealth but Martin now has flying drones that can keep track of the raiders. Therefore Martin is able to frustrate the "Mongolian's" attack with little actual fighting.
Back in "Arab" lands the fascists have fielded a large army to crush Martin's ally. Martin meets this force and negotiates a deal. The fascists have their own infighting and so the political leader of the army sees how the deal proposed by Martin will allow her to advance in the fascist hierarchy significantly. In essence Martin proposes to build and maintain roads for the fascist in return for the fascists stopping slavery. The fascist don't seem to realize that this will give Martin's automatons free run of their territory even though Martin patrolling the roads is part of the deal. As a result this is a good deal for Martin since he will now be able to maintain a large force in fascist lands. It is also a good deal for the fascist since they will be getting a free road system and expanded trading opportunities.
Martin, open and honest, begins the book as extremely naive. His exposure to imperial and fascist politics wises him up a bit but the book ends with implications that Martin still may not be able to stop the intrigues directed at him. This was frustrating for me as a reader since the author gave many people reason to believe that Martin was sent here to help these people fight off the "vampires". The imperials have historical evidence of invaders and some of the "Arabs" were present and participated in a vision Martin received showing the last invasion by the "vampires".
On the good side, Martin's influence has started to prepare the humans simply by getting them to share what they know. For example the "Indian" leader learned blood magic from the Japanese and the Japanese learned the Indian magic based on tattoos. The imperials taught the "Arabs" their cultivation magic and the "Arabs" taught the imperials their jinn summoning magic.
Bottom line: Worth the read, but with drawbacks for escapist readers like me.
Yes this story is kind of a downer because the main character is made clueless way too much it takes something I feel is important to this character. Yet,I will read the next book..
You may think you know what’s coming in this book, but it keeps surprising you. Just when you think it’s one thing, it adds something new to the mix. If you’re expecting simple characters, the once again prepare to be challenged, because every time they’re introduced, and you think you’ve got them pegged - they grow up on you and become something more.
Yes, at its heart it’s a dungeon core tower-defense, but there’s way to much thinking, action, drama, intrigue, introspection, and overall plot to call it that. (It’d be like calling a Chicago dog “processed meat blended into a contained tube topped with vegetables and condiments“.) You could, but that’s wholly inadequate.
If you’re a SF, dungeon core, or LitRPG fan you’ll probably like it. But if you just like good stories you’ll have good reason to like it too. Definitely recommended.
I think the title I gave sums up what I loved most about this book- how altruism had consequences. Good and bad ones. Real costs. It was a very enjoyable experience.
I would comment that this is a “stats” light story, and those expecting it as it is called a dungeon core epic might be saddened - but to stick it out.
The story is more about how real power is maintained - negotiated for and earned - and the machinations of others impacting those things. It is a fun fun story, that has a protagonist which isn’t human and more of a “dungeon” but only in a somewhat loose way compared to say other stories in this genre.
Still worth the read, I really got caught up in the pages. Will read next one!!!
I'm not usually a fan of DungeonCore books (MC gets transported into another world and has no body and has to start building defenses for his "dungeon") but this one struck me as interesting because I myself was an archaeology major. So I downloaded it and started to read it. I have to say it was really intriguing. The author managed to merge real world cultures with these alien ones and base them on their real world counterparts.
There were some things that had me going "wtf" but those were few and far between and somewhat expected. All in all if you're a fan of history or DungeonCore books then I really recommend this one.
Looking at reviews of this book, I was hesitant to read it. I am glad I did read the series. I have read up till book 3.
This series is hard to place in any single category or genre. If I had to, I would say its closest to dungeon core, but not really. It is definitely not litrpg, but shares a lot in common with cultivation. It mixes quite a few magic systems together, and quite a few cultures.
This series is definitely worth the read, and I will finish the series when new books come out.
This isn't a dungeon beyond a soul trapped in something on a planet with magic and a big bad enemy. The MC is a naive young man that grows into a less trusting person as he tries to prepare the world. However the growth of the character is a bit abrupt, and the twists were poorly written.
I really enjoyed the new take on dungeon core books, it was fun to read about all the different people of the world and how martin interacts with them. the power plays and back stabbing the different nations do add anotger layer of depth that i enjoyed although it started to get a bit repetitive.
The blurb was interesting enough for a “free” read. Unfortunately 80% through Malus ex machina tears up and made me pause and research dungeon core and litRPG.
That was when I abandoned it. The premises of the genre were too much for me to continue.
Not quite the story I expected from the description, but it turned out to be a fairly decent tale. I wouldn't call it LitRPG, but it definitely falls into the gamelit genre, and it's certainly interesting enough. I don't think I've run across another book similar to this one, so that is a good thing ifyou're hunting for new or unique things to read.
I really liked the idea of the story: being pulled to a new world and having to be a dungeon. I wish the in book plot were a bit more clear rather than ambling along. It is set as a series m, but the books aren’t stand-alone. I look forward to the next book.
The story and pacing is okayish. The concept is good but underutilized. The stakes are high but the casual way it is told we are not too invested in the characters or the plot too much. Hope the next installment of the series does a better job.