For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems. In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0. Highlights With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.
Grady Booch is an American software engineer, best known for developing the Unified Modeling Language (UML) with Ivar Jacobson and James Rumbaugh. He is recognized internationally for his innovative work in software architecture, software engineering, and collaborative development environments.
UML is just about the driest of all dry topics, even for technical people. It shouldn't really be a surprise that this isn't a real page-turner.
I picked up this book because it was recommended in another book on design patterns and I wanted a deeper understanding of UML. It is a good reference and I'd recommend as such it to anyone who needs to add more formality to a software design process. I particularly like the fact that the author focuses on providing the appropriate level of detail (not too much, not too little) where other UML books seem to treat UML as the Universal Answer To All Design Problems.
The book is very structured and almost all the chapters have the same sub-sections, which would make it more useful as a reference tool. On the other hand there are a couple of chapters (on state machines and state diagrams) which are almost the same and I have to wonder why there are two different chapters.
Overall, I'd say this is a useful reference, but I'll not recommend anyone read it straight through.
1er volet de la trilogie UML. Cet ouvrage de bonne facture (couverture rigide, impression bicolore !) présente les différents concepts d'UML, ainsi que les diagrammes associés. Les éléments les plus importants de la notations (tels que les classes) sont partagés en 2 chapitres : Notions de bases et concepts avancés. Lecture agréable, aussi bien par le style que grâce au partitionnement en de nombreux chapitres de taille raisonnable. Ce n'est pas un manuel d'initiation destiné aux néophytes en modélisation. Pour ceux ci, le livre pourra paraître trop complexe du fait de son exhaustivité, dans ce cas un ouvrage tel que celui de Pierre-Alain Muller sera plus approprié.