This concluding volume of the Path of the Eldar series is an action filled, pulpy, fun read.
To the uninitiated the Eldar are essentially High Elves in space, and as such they share some of the racial characteristics of fantasy Elves common to the genre: haughty superiority, the occasional racist attitude towards humans (Warhammer basically sets the two races at odds with each other; where other fictional settings would even have it commonplace for humans and elves to love each other and form families with each other, Warhammer sees to it that they think only of killing each other), and insufferable pride.
Some of this is warranted, as the Eldar are an extremely advanced, interstellar civilization with a sophisticated society and very high culture. Some of it, however, is not.
The trilogy follows a trio of friends, Korlandril, Thirriana, and Aradryan as they struggle with their own wants, needs and desires as well as the fundamental essence of what it means to be Eldar. To all three, this means The Path. The Path is designed to help bring out the best in an individual Eldar's character, while disciplining them from the self destructive tendencies that birthed the Chaos god Slaanesh and doomed their galactic Empire to near total ruin. (40K Space Elves serve as a warning against debauchery and degeneracy: turns out too much free sex, drugs, and rock and roll means you just snorted, injected, and shagged a Chaos god into existence, good going).
Unfortunately, the Eldar seemed doomed to fall prey to their nature, despite the influence of The Path, as this trilogy shows. All three of the characters contribute, in their own ways, to the assault on their craftworld, Alaitoc (Sword of the Heavens), by the forces of the Imperium of Man lead by the Space Marines Chapter Sons of Orar.
This particular novel follows Aradryan as he seeks to leave the rigidity of The Path, and Alaitoc, and wander the stars as an Outcast. While he does so he explores facets of the extended Eldar race, linking up with Exodites, Commoraghns (Dark Eldar, or Dark Elves in Sapce), Harlequins (a faction that gets very little in the way of explanation or fiction of their own), and Corsairs.
In so doing Aradryan, now a Pirate Prince, runs afoul of the duplicitous human Commander De'Vaque. And it is Aradryan's selfish actions here that doom himself, and Alaitoc, to the wrath of a human invasion fleet.
While the other two novels spent a great deal on the epic battle for the Craftworld (by the way, a Craftworld is a starship the size of an entire continent, housing tens of millions or possibly hundreds of millions of Eldar), this one focuses instead on Aradryan and of tying up the loose ends of how all three novels intertwine into a single narrative.
I liked that the underlying theme of the series was that of the consequences of hubris.
Despite their somewhat pitiful plight, the Eldar, regardless too of The Path, are slaves to their natures. While this seems nihilistic, it goes a long way towards explaining how they fell as a race, and also why they are doomed to never again reach their old heights.
And you thought sci-fi offered no moral lessons?
Overall an enjoyable series. The Eldar are one of the more fascinating, if very overlooked, races of the Warhammer 40K setting, and so it is good to see anything featuring them rather than novel 3,432 of Space Marines.
A fitting conclusion to a very enjoyable series.