Conceptually, CLOCKWORK PLANET was always a bit of a longshot in terms of how well it might integrate its faux-sci-fi into the arms of readers whose eyes have glazed over at any inkling of steampunk kitsch or futurism baloney. Alas, nearly all aspects in which the first volume failed to render believability, establish consistent and uninterrupted narrative dynamism, and put forth an enduring pattern of clear and verifiable character dynamics -- the second volume has likewise failed. On a similar note, those facets of the first book that made the title interesting enough to warrant a sequel -- intuitive problem-solving from oppositional characters; multiple threads of espionage -- this second book seems to flaunt these features uncaringly before abdicating with abandon.
The second book takes place several weeks later, with Naoto attending remedial lessons in school, Marie and Halter playacting as regional tourists, and every other citizen of the Kyoto Grid none the wiser. So, naturally, when Marie gets it in her head to hop on over to the Mie Grid to explore an oddity or two, what begins as a quick reconnaissance mission swiftly metastasizes into a race against time to facilitate a military conflict in lieu of global destruction. The group's discovery of a weapon of incalculable power puts everybody into crisis mode. Can they pull together before it's too late?
Not really. But then again, these characters never really fit well in the first place. RyuZU still fawns over Naoto. Marie still maintains her aura of superiority. And the reader is again left wondering how things ever "went back to normal" after the previous volume's events had these characters leading the government to believe they were dead. Regrettably, this is one of the book's many plot holes.
On the whole, CLOCKWORK PLANET #2 unfolds rather lazily. The boring (and strangely vulgar) pitch of the narrative feels listless and without direction. Naoto's interest in resurrecting another automata, AnchoR, is the driving goal of the story, but this goal is easily (constantly) swallowed up and tangled in an array of geopolitical info dumping and melodramatic red herrings.
In the first book, Naoto and Marie used their skill and intelligence to engineer a solution to a problem that was multifaceted (political, militaristic, scientific). In the current book, it's all happenstance. The group must stop a death machine and its guardian before the beast activates and wreaks havoc on the world . . . but instead of using their wits and grasp of technology to defeat yet another technological solution, Naoto and Marie, instead, decide to point two opposing military factions at one another, and run away. And that's it. CLOCKWORK PLANET #2 is cluttered and uninteresting.
The entirety of the magic underpinning the functionality of The Clockwork Planet remains absurd and unexplained. Readers would have to be complete imbeciles to believe the book's authors have any semblance of knowledge regarding how machines (much less actual clocks) legitimately function, further less deigning to explain how they purport to function in the context of the book.
The quality of writing is generally low. Descriptive language is the book's most obvious weak point, as is the talking-head syndrome and the authors' penchant for interjecting multiple sequences of random small talk (bickering) that contributes nothing to the story. Further, inelegant or impractical scenes of dubious role reversals speak poorly of the authors' capacity to craft plausible character development. The book's translation is okay, but not faultless (notably, the vulgar insets leave one wondering if there was "no other option" moving forward).