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290 pages, Kindle Edition
Published September 28, 2017
Introduction
On the Lost Continent by Andrew Novak (published September 28, 2017 by Magic Dome Books) is the second entry in the AlterGame series—a LitRPG that mixes survival grit, chaotic twists, real-world consequences, and a main character who seems cursed by both fate and game design. This book expands the world outward instead of upward, pushing Jack into deeper danger, stranger territories, and more volatile relationships. It’s fast, unpredictable, and often darker than the first book.
Plot Summary
Jack reaches the shores of the Lost Continent—and immediately discovers that survival was the easy part. In-game, he’s hunted by players, gods, factions, and hidden mechanics that feel designed to break him. Out-of-game, things are far worse: Jack becomes a fugitive, a living dead, an outcast in his real life. The book shifts between Alterra and the outside world, blending virtual danger with real-life panic. The plot moves rapidly, sometimes too rapidly, with twists that don’t always land cleanly. Death, betrayal, conspiracies, and unexplained events dominate much of the story, and several major moments feel intentionally chaotic. It's a book where you often feel lost—fitting, given the title.
The Author
Andrew Novak builds worlds with a strange mixture of tension, humor, and fatalism. His style leans sharp and abrupt, which works for action-heavy segments but can make emotional beats feel rushed. He excels at pacing and always ensures something major is happening every few chapters. While his editing is better than many LitRPG authors, the book still contains noticeable errors—something multiple readers pointed out, especially considering the higher price point. Still, Novak’s ambition to blend dystopian reality with VR chaos is unique within the genre.
Characters
Jack: more reckless, more desperate, and more hunted than in book one. He’s likable to some readers, irritating to others, but undeniably active. He makes questionable decisions and sometimes pays for them immediately.
Eloise: functions almost like a “reward companion,” and her portrayal can feel one-dimensional or overly cliché.
Egghead: often used as comic relief or a foil for Jack’s frustration.
Side characters & gods: appear abruptly, vanish abruptly, sometimes confuse the story as much as they drive it.
Overall, character depth increases slightly from book one, but emotional coherence is sacrificed for speed.
Structure
This book moves in sharp angles—scene shifts, perspective jumps, sudden deaths, and big reveals. The pacing is relentless, and while that makes it exciting, it also makes it disorienting. Compared to the first book’s more linear structure, On the Lost Continent is a tangle of new territories, real-life intrigue, mythological systems, and hidden agendas. Some plot points feel dropped, others appear out of nowhere. As Kiba Snowpaw, even with an alpha wolf’s tracking instincts, I felt the path twist under my paws more than once.
Themes & Analysis
Central themes include exile, survival, betrayal, identity, and the cost of power. There’s also a strong thread of dehumanization—in-game and out—especially with Jack becoming a literal “living dead” figure in his real world. Novak also reinforces the idea that the world (and the gods) will actively punish you when you rise too quickly. This book asks: what do you do when both worlds want you gone?
Scenes
There is less flirtation than in many LitRPGs, but some dialogue and dynamics hint at romantic tension or stereotypical gender roles. One of the biggest criticisms from readers involves Jack’s tone toward Eloise and others—occasionally sexist, occasionally dismissive. There are no explicit scenes, but interpersonal tension and moral discomfort run through the book. Violence, betrayal, and psychological pressure are more intense than in book one.
World-Building
This entry doubles down on expanding Alterra:
- More continents
- More gods
- More factions
- More hostile biomes
- More hidden systems
- More conspiracies
The downside is that sometimes the world expands too fast, giving the sense of running across thin ice. Still, the environments are vivid, the mechanics interesting, and the overall setting feels larger and more dangerous than before.
Praise & Critique
Strengths:
- Stronger action than book one
- Heavy stakes, both in-game and real-life
- Good world expansion
- High tension, fast pacing
- Memorable twists
Weaknesses:
- Abrupt plot developments
- Confusing structure at times
- Jack’s personality can turn readers away
- Some deaths feel cheap or mishandled
- Editing issues despite higher price
Comparison
Compared to The First Player, this sequel is darker, faster, and more chaotic.
Compared to other LitRPGs, it sits somewhere between the unpredictability of AlterWorld and the brutality of Life Reset, but with less emotional grounding than either. Novak writes with ambition, but the execution can be uneven.
Personal Evaluation
From my Alpha wolf perspective: this book had moments where I had to stop and reorient myself. Some scenes jumped between perspectives without warning, and a few twists felt like falling through a snow drift into another story entirely. But I still enjoyed the tension, the sense of danger, and the worldbuilding. Even when it confused me, it kept me engaged. It’s not perfect, but it’s alive—it growls, bites, and refuses to be predictable.
Conclusion
On the Lost Continent is a wild, uneven, dark, action-heavy sequel that expands the world, raises the stakes, and throws Jack into deeper chaos. Not as clean or coherent as book one, but more ambitious and more dramatic. If you like LitRPGs that take risks—even messy ones—this will keep your attention.
Rating: 7.2/10 — A chaotic but engaging step deeper into the storm.