FROM THE KNOWN WORLDS … Take a tour of Sol's galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space and beyond…
… TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!
I was a little disappointed when I discovered that this isn't a complete Savage Worlds game setting, in that it requires the Science Fiction Companion to be playable. This, of course, is in addition to the core Savage Worlds rules.
The setting wasn't quite a slam dunk for me at first, but it really shines in the adventure generator section were it supplies a few ideas based on random card draws in order to kick off an adventure without preparation.
The book has a nice layout with plenty of full color art.
Getting ready to run a Savage Worlds: The Last Parsec campaign with my younger son... after nearly 4 decades since I last ran an RPG game. (Can anyone say "blue box D&D"?)
The setting is excellent and highly detailed without being too constrained... I'm concerned about learning the SW system (particularly combat) but the background feels like "old Traveller" (which I consider to be a very good thing).