Beautifully written, and greatly illustrated, “Marvel Knights 4” is the incursion of Marvel’s most beloved super-family into the signature “Marvel Knights”. As expected, it is a plot that takes plenty of liberties at depicting a more mature, rather “humane” side for these characters. Stablishing them as the most unique “dysfunctional family” in comic book history, writer Roberto Aguirre-Sacasa gives us the premise of “what would happen if the Fantastic Four suddenly go broke”. Taking away any “sci-fi/adventurous” glamour its previous takes might’ve had, Sacasa’s approach to the story lacks a villainous figure- for the first four issues, at least-, an extravagant endangerment for the citizens of New York, and recurrent “guest appearances” in the shape of conventional, and expected cameos from other titles. The highlight of the plot lays within each member of the team. Reed, Sue, Ben, and Johnny, they all are taken away from their glamorous “celebrity-like” status, forcing them to find jobs in order to survive, but the current situation- or well, the mid-2000s situation- doesn’t give them many options. Our heroes, maybe for the first time, will have to reconsider their “hero” titles, focusing on themselves, and the adversity they’ll all deal with, adversity that will even take the iconic “Baxter Building” from them, therefore, many of its thousand employees will end up without a job.
I initially felt reluctant to even consider the possibility of this being any good. I’m so used to this specific line-up of characters to behave, and react in a certain way, having a certain kind of enemy, even stories surrounding their premise. But Sacasa successfully accomplished an over-humanization to each one, to a point where a major threat wasn’t needed for the plot to work- again, for the first four issues at least-, and even delivering one of the best issues in the entire “Fantastic Four library” in issue #4, where we’re deep inside Reed’s insight about the situation, having failed his family, and truly considering the possibility that this problem might not have a solution. Applying for a conventional job as a technician for a lawyer’s firm, he suddenly encounters a potential suicidal, a man who’s about to jump from a skyscraper, so he goes up and tries talk to him, realizing in the process about the parallelisms between his situation, and the man. Without giving much away, the conversation takes a turn, and Sacasa creates one of the more emotionally resonant moments in the entire franchise that would’ve been fantastic if brought later one, at least on this volume. It is a beautiful sequence, and Steve McNiven’s art only improves the feeling of quality. In fact, McNiven draws this comic book so well, the lack of action sequences, villains, and fantastical scenarios aren’t that present when passing each page. Every frame, every sequence, even if it’s about the characters talking, struggling, or walking, is powerful and captivating. I was shocked to realize this was McNiven’s first job at Marvel, before his amazing take on “Civil War”, and “New Avengers”. It’s a simple, action-less title that works astonishingly well, and most of that effectiveness comes from the art department.
However, nothing is perfect, and my problem came within the volume’s final three issues. The story of the Fantastic Four dealing with unemployment, bankruptcy, and crisis comes to an end- kind of- after issue 4, next the story moves forward to a sort of “epilogue”, in which Reed, Sue, and Ben takes Franklyn and his group of friends from school onto a camping trip to Pine Barrens, New Kersey, where there’s a local legend about a demon who kidnaps and kills people. Suddenly, Sacasa turns this plot into his own specialty: a supernatural mystery, a trait he’ll eventually use for his issues in his “Chilling Adventures of Sabrina”, and “Archie” arcs. Here, he obviously abandon’s its potential “fantasy” depictions to add the “sci-fi” flavor we all know the Fantastic Four comics possess, nevertheless, the break in the rhythm and tone the previous issues had, in replacement of an “alien story” wasn’t the best decision to go for, specially having Johnny Storm going through one of his most important character developments in the entire series since its conception. I feel the story had the potential to address these story-arcs even further, but Sacasa chooses to go full “X-Files” in a tale that, frankly, as funny and action-packed as it was, feels weaker and childish compared to the one presented in the first four issues. Taking no blame in the artwork, McNiven still delivers the best he can, and for the script’s purposes, he does his absolute best, so at least this second part looks terrific, but it doesn’t make up for the lackluster approach to the story when it could’ve been way more. I was willing to place this amongst the best titles in the “Fantastic Four” collection, however, its final three issues, while cool and enjoyable, felt detached and inferior to the first four.
This is the type of plotline more writers should follow when it comes to “superhero” characters; the ones that take the best out of their human side, and places them into a position we can easily relate to. As a product of its time, it reflects the economical crisis of those years, but as a premise, it holds up surprisingly well. Not that these stories should forget about their action-appeal, or the dreaded presence of villains and antagonists, but more grounded stories should also be given the time to be out there, and in the case of this first volume of “Marvel Knights”, all seven issues should’ve been character-driven, and entirely focused on the team dealing with the bankruptcy. It could’ve been, easily, one of the best volumes regarding this group of heroes. Overall, a visually dazzling title, with a story that, for some reason, didn’t push its own potential, getting stuck half-way through.