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STEAM Kids: 50+ Science / Technology / Engineering / Art / Math Hands-On Projects for Kids

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A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician – and, most importantly – play like a kid! Inside you'll find entertaining and educational projects - Rainbow Reactions - PVC Pipe Slingshot - Grafitti Art & Science - Color Changing Play Dough - Diaper Science - Circuit Bugs - Candy Mazes & so much more! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus materials will make things easy for parents and educators, and a handy weekly planning guide, project shopping lists, STEAM journal and more. So gather up your curious kids and get your STEAM on!

140 pages, Paperback

Published September 9, 2016

3 people are currently reading
109 people want to read

About the author

Anne Carey

15 books

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Displaying 1 - 8 of 8 reviews
Profile Image for Vannessa Anderson.
Author 0 books220 followers
March 16, 2017
Stream Kids is an activity book for indoor/outdoor projects from making animal hotels, making things from upcycled projects, food gardening and other mediums. Stream Kids is fun, fun, fun, fun, fun and belongs in every kid’s home. Kids can choose projects that can be completed in one day or up to ten challenging weeks.
Profile Image for Andrew.
2,364 reviews73 followers
June 28, 2018
So even though some of these projects are really easy, some are complex and some do take between 3-7 days or even a few weeks (like the mold and growing candy geodes or plants), many of these are simple, use household/recyclable/EASY access stuff and it tries VERY hard to have the projects varied enough between the easiness level of a 4-6 year old and as old as 12/13. This is very difficult to find in print form. So this book is very helpful if you wide variety of age ranges to work with.
Each project also has suggestions on other projects to do. It also tells you which parts of STEAM each project does. Almost all of them encompass at least 2. The ones that even include Math seem fun, because the focus isn't on the Math. There are a few technology based ones like Glow Stick Photography Art and Stop Motion Animation and even beginner coding (without a computer, ooooh), but the resource is very helpful, whether you're starting out, need jumping-off-point ideas, etc.
Profile Image for Esther May.
813 reviews
November 1, 2021
This book has some fun projects. Not all of them are engineering related, but there are some good ones for engineers.
Profile Image for Terri.
465 reviews18 followers
November 22, 2023
Great book for Elementary School sciences.
2,580 reviews6 followers
July 1, 2024
C. nonfiction, children, elementary; source for science, creativity
Profile Image for The Adaptable Educator.
576 reviews1 follower
May 31, 2024
Anne Carey's "STEAM Kids" is a delightful and informative compendium designed to ignite the curiosity and creativity of young minds through engaging projects that span the realms of Science, Technology, Engineering, Art, and Mathematics (STEAM). Aimed at children and educators alike, this book presents over 50 hands-on activities that seamlessly blend these disciplines, encouraging interdisciplinary learning and problem-solving skills from an early age.

Carey's approach is both practical and imaginative, structured around easy-to-follow instructions that cater to various age groups and skill levels. Each project is meticulously crafted to not only teach fundamental concepts but also to foster a sense of wonder and exploration. From building simple machines to creating artistic masterpieces using scientific principles, every activity is designed to be both educational and entertaining.

What sets "STEAM Kids" apart is its emphasis on experiential learning. Carey champions the idea that children learn best through direct interaction with materials and concepts, rather than passive absorption of information. This philosophy is evident throughout the book, where each project is accompanied by explanations of the scientific principles involved, encouraging children to understand the "why" behind the "what."

Carey also pays careful attention to the accessibility of materials, ensuring that the projects can be executed with everyday household items or inexpensive supplies. This inclusivity not only makes the activities more achievable but also promotes creativity in problem-solving when faced with constraints—a valuable skill in both academic and real-world contexts.

Moreover, "STEAM Kids" is structured to promote critical thinking and innovation. By encouraging children to experiment, iterate, and adapt their projects based on their own observations and insights, Carey empowers young learners to become active participants in their education—a crucial aspect of fostering a lifelong love of learning.

From a scholarly standpoint, Carey effectively bridges the gap between educational theory and practice. Drawing on current pedagogical research, she integrates principles of constructivism and inquiry-based learning into each project, ensuring that "STEAM Kids" aligns with contemporary educational standards while remaining engaging and accessible.

In conclusion, Anne Carey's "STEAM Kids" is a must-have resource for parents, educators, and anyone passionate about nurturing the next generation of innovators. Through its rich tapestry of interdisciplinary activities, this book not only equips children with essential STEAM skills but also instills in them a sense of curiosity, creativity, and confidence that will serve them well beyond the confines of the classroom.

Carey's work stands as a testament to the power of hands-on learning and the transformative potential of STEAM education in preparing children for the challenges of the future. "STEAM Kids" is not just a book; it is a roadmap to inspiring young minds and shaping a brighter tomorrow through the wonders of science, technology, engineering, art, and mathematics.
Displaying 1 - 8 of 8 reviews

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