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215 pages, Nook
First published January 1, 2015
What, you want more than that? OK, but be warned, I was in a fickle mood when I wrote this review.
First, if you haven't read the previous books, or at least the ones in this arc, you're going to miss much of the context. Seriously, this book does not stand well on it's own. You have been warned.
Pratt, you magnificent bastard, I read your book! Jokes, quotations, and compliments aside, this book is a redemption, and I mean that on several levels. It is almost a perfect read (nothing can be completely perfect…)
For those not in the know, T.A. Pratt loves him some cycles, and spends way too much time on TV Tropes. Actually, any amount of time on TV Tropes is too much, just ask them: TV Tropes will ruin your life. This is the second-to-last book of the entire series, and thus sets up to be a pretty epic climax with a pretty final boss — and nails it. One of the classic problems with protagonists who solve their conflicts is how to continue the story. Some creators take refuge in the status quo: no matter how large the personal victory, it just isn't significant enough to have any major change. Others use some sort of plot contrivance (A bag of spilling, perhaps?) to disempower the protagonist(s), and resetting the curve. Often, however, creators will take a third option, and instead engage in some power levelling. Tim Pratt has, over the course of the series, engaged in all of these methods, and more besides. However, the thing to remember is that tropes are not bad, and it's all about how you justify your plot bludgeons. (Hat tip to Ozzallos and his Rules of Fanfiction Failure for the phrase.)
This is a story which does it well. I offer as proof — I readdevoured it in two days. Some readers and fellow reviews will know that the quality of an enjoyment is measured in two ways — how long one savours it, and how long it takes one to consume it. Queen of Nothing is an excellent payoff for long-serving fans of the series, especially those like me who were very disappointed with the previous book, Lady of Misrule. I'm don't want to tell tales out of school, but let's just say I was pleasantly surprised to find that this was just as planned, and as hard for him to write as it was for me to read it.
As hinted in the opening, this book presents itself as the epic showdown. Old friends — and enemies too — get to have a star turn, as most everyone get to show up, be recognized, and many get to be badass for a moment or two. The pacing is well done, with a slow build-up leading into a headlong change, followed by some quiet time of reflection.
A big part of this is the return of fan favourite, . Her chaotic nature allows her to be as Genre Savvy as the plot demands, without handing anyone the idiot ball (The power of Plot Compels You!), and serving as Ms. Exposition whenever needed. One of my complaints in previous books is that characters who needed to serve as the author's mouthpiece were co-opted, working against their established character. Just the presence of this character eliminates much of that irritation, without her waving a hand and becoming too much of a deus ex machina. Of course she does that too, for slightly comedic effect.
Marla herself gets a hero turn, which personally surprises me. I ended my previous review by stating ‘I don't care about Marla any more’, and one of the best tricks of this novel is making me care about her again — and justifying in a rational, internally consistent way why what happened, did. Make that big sacrifice, you antihero, you. If you don't know what I'm talking about, well… read the beginning of this review. I'm not just saying it to inflate my word count.
Technically, this story is a significant improvement on previous installments. The narrative is tighter, the editing is better, there are fewer mis-steps and plot meanderings. I feel there are still a few weaknesses, a couple of typos. The mythology-as-reality gag is a little shallow, Bradley doesn't get a lot of character development, and the climactic battle is derivative. Since the whole point of this story is the great Campbellian cycle and symbolism as material in metareality, I suppose one could argue that being derivative is the point. Personally, I would have liked to see some more development during the beginning, with Melody Sendall, and during the end. What happened to the old mortal Marla's enemies before they were pulled into battle? Are they ‘real’ souls or more constructs? More spading would have been preferred, but I suppose one could justify that as a matter of preference and spading.
Honestly, I think that's probably the second biggest compliment I'm able to give this. I don't think is a technical criticism I'd level at this book that is unqualified or unjustifiable. It is very readable, fast-paced, and snappy. If you enjoy slightly pulpy contemporary fantasy with a metafictive bent, I highly recommend Queen of Nothing.