The Elves of Alfheim is the first Gazetteer to outline a non-human that of the Elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in such previous TSR products as CM7, The Tree of Life, is now revealed in its entirety. For players of elven characters, this is an invaluable resource. Portions of the elven way of life that were cloudy until recently are outlined here in crystal clarity. The same material will be of aid to the DM who uses Alfheim in his or her campaign. The Elves of Alfheim is sure to become a staple of any D&D game campaign.
After a couple bright spots of genuinely interesting and usable content, we seem to be back to the mundane and largely forgettable. This elven supplement brings little new to the long-lived and haughty Tolkienian wood-elf stereotype. The characters and the plot hooks are still fine, the history section has a few bright spots to it, it doesn't do anything too badly, it's just that on the whole there's not much to it.
If you're looking to throw your players to some elflands of your own devising, you could pick it up and look to grab anything you might find usable, but on the whole it's got nothing truly necessary for anyone.