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Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts!

No matter your vice – gambling, luxury, spice, beauty, or other – Whatever your pleasure, you can find it in abundance in Hutt Space, and you can find it in Lords of Nal Hutta, the Hutt Space sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game. Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.

While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme—and none con match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.

Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the worlds of the galaxy's most notorious gangsters.
This sourcebook includes:
• Detailed profiles for the major worlds of Hutt Space.
• Four new species options, including the mighty Hutts themselves.
• New weapons, equipment, contraband, and vehicles used and sold by the
Hutt kajidics and their minions.
• Five modular encounters that GMs can use to weave this deadly region
into an existing narrative or craft an ongoing adventure within Hutt Space.

144 pages, Hardcover

First published February 5, 2015

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About the author

Katrina Ostrander

27 books48 followers
Katrina Ostrander has served as editor for over a dozen media tie-in novellas spanning multiple genres including cyberpunk, fantasy, Lovecraftian horror, and science fiction. She has worked with emerging writers as well as New York Times–bestselling authors. In 2021 her debut novella, Ice and Snow, was published in the Great Clans of Rokugan Volume 1 anthology from Aconyte Books.

As the Creative Director of Story and Setting with the Asmodee Franchise Development Team, she oversees the internal and licensed development of the company's proprietary IPs. Besides her work as an editor of tie-in fiction and developer of IPs, she has written for or developed over a dozen roleplaying game products, including adventures, supplements, and core rulebooks. Recent writing credits include contributing to Cubicle 7's Age of Sigmar: Soulbound Core Rulebook and Starter Set.

She writes advice and how-to articles relating to gamemastering, adventure design, writing tips, and more at KatrinaOstrander.com.

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Displaying 1 - 3 of 3 reviews
Profile Image for Timothy Grubbs.
1,581 reviews7 followers
July 16, 2024
The right guide for all your fat slug criminal needs…

Star Wars: Edge of the Empire - Lords of Nal Hutta is a sourcebook for the fantasy flight Star Wars RPG covering the Hutts; their planets, clans, and anything else you might like.

This sourcebook seems to be set prior to the loss of the EU as the history section includes Xim the Despot and goes into a lot of background on the Hutts and their involvement in galactic politics (some previously known and some brand new).

The next section breaks down the Hutt council government and various clans (with extensive profiles on each clan’s notable members, criminal operations, planetary influence, and lots of others to its) allowing you to perfectly choose which one fits your story needs.

Next you have the various Hutt planets or those in Hutt space that are improtstn, including a decent map (not as extensive as the Essential Atlas) and various hyperspace routes. The planetary entries include notable locations, local wildlife, and other plot hooks you might pursue.

The rest include material on common ships and equipment (and other amenities) you might find in Hutt Space, along with a few “modular encounters” perfect for a game night when you didn’t have enough time to make a proper scenario and just need a fun set piece.
Profile Image for Garrett Henke.
169 reviews
December 26, 2017
FFG has a real problem with their Star Wars line - they have great systems and have created the best Star Wars RPG with regards to mechanics. However, their writing it just so dull. It is not evocative in the slightest. Descriptions of worlds, history, etc. are just unbelievably dry and reads more like a Wikipedia article than a gaming book meant to inspire GMs for campaigns and players for characters.

Ultimately, it has two saving graces: the mechanics are great and the art is extraordinary. Without those things, it would be a 1 Star book. I mean, how do you make Star Wars boring?

Despite these issues, it is a highly useful book at the gaming table even if it’s not exciting to read in the slightest.
Displaying 1 - 3 of 3 reviews